So I fixed the barrel issue I described in the description under known bugs. If anyone has anymore Ideas for upgrades, let me know and I will work to implement them. I will be posting the fixed meshes either tomorrow or Monday.
First off, Thanks to all who have downloaded and endorsed this, I know this is not new. fancy meshes and all but I have been mesh mashing since oblivion and I feel that this is my masterpiece when it comes to stripping various meshes and making something worth while out of it. This was originally created because of my love for revolvers and revolver rifles.
That being said. I am looking to expand and tidy this baby up and would like some input. My thought process behind this weapon and its expansions is that with all the technology and parts around the commonwealth you should be able to craft weapon parts that very few others could dream of.
Features I am looking to implement
1. More barrel/receiver types 2. Remove from modcols so every raider isn't running around with these fine weapons 3. Balance as far as damage goes. 4. fix range
I would ask for opinions on damage. I am currently replaying through the saints row series so If I can get some Ideas on damage balance that would be great. I will be looking to have Stats updated soon but if we could also get some more ideas about modifications I would like to be able to do them at the same time.
Damage could be (IMO) about 10% less I'd love for them to be able to drop on enemies, or at least the "bigger" ones (legendary/overbosses/big mutants etc). Then again, on my system it already dropped once from an enemy in about 50-60 hours or so, so maybe keep it like it is? Only thing, visually, that could do with improvement is the long barrel, so that it doesn't look as much like there is just 3 small barrels one after another (with their respective textures) after each other. I could go and try to start modding, so I can be of better help to you? Just let me know.
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1
Dogmeat's Backpack.esp=1
VIS - Dogmeat's Backpack.esp=1
EferasShoulderBag.esp=1
AnV Camo Backpacks.esp=1
FieldScribeBackpack.esp=1
The Backpack Camo Patch.esp=1
Eli_Rockin Red Rocket.esp=1
HideUI.esp=1
TeleportGrenade.esp=1
Vivid Weathers - FO4.esp=1
Vivid Weathers - FO4 - Summer.esp=1
Vivid Weathers - FO4 - Far Harbor.esp=1
Vivid Weathers - Nuka World.esp=1
Vivid Waters.esp=1
BA Revolver Rifle.esp=1
EveryonesBestFriend.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
Or could it be "extended weapon mods"? I'll try that and edit this post on the finding...
EDIT FFS, I'm such an idiot sometimes... Okay, so I just spent 5 hours of testing, opening up your mod in the creation kit, uninstalling all (!!) mods, installing yours, etc. Didn't budge. Finally, my wife comes in to ask why I've walked to the kitchen twice for coffee already while mumbling something incoherent. I say "Honey, this is one epic looking revolver rifle right? Trying to get this to work nicely with the game.." except in Dutch because why would I speak English to my wife? She looks at the screen, and says to me "Schat, een revolver heeft toch geen magazijn maar een trommel?". Slapping my head here. Wife walks away in an air of supremacy and a smile on her face. "Dearest, a revolver doesn't have a magazine but a drum, right?".
Your mod works perfectly if you get a pipe REVOLVER weapon, not a pipe pistol to begin with....
Question though, I have this mod installed since 2.0 and only noticed the weapons last week when I made a new character. BA received from enemy, had forgot all about it. Love the weapon, but when going back to my other character (with 300+ hours) it didn't show up anywhere on the crafting menu..... tried everything (I think), and even reinstalling didn't fix it... Any tips?
In other words, the rifle I have, I found, and can edit it, but I can't for the life of me make a new one from a pipe gun...
thats a new one, its usually a does or doesn't work game and generally has no middle ground, the only thing i can think of is you have another mod the alters or replaces the modcol entries for the pipe revolver.
Hey this mod is great just wandering though if you can make the 1st person view when the weapon is out, character holding it like a rifle instead of a pistol? and bloody hell reduce the damage and range hahah the thing kills everything in 1-2 shots and you can find it on most raiders from the start of the game pretty much. Thanks!
Could you make a slightly nerfed version? I don't even have a single point of rifleman and most of the mods do more damage than a fully upgraded sniper rifle. I want to use this mod but I feel like it'll make the game way too easy.
17 comments
That being said. I am looking to expand and tidy this baby up and would like some input. My thought process behind this weapon and its expansions is that with all the technology and parts around the commonwealth you should be able to craft weapon parts that very few others could dream of.
Features I am looking to implement
1. More barrel/receiver types
2. Remove from modcols so every raider isn't running around with these fine weapons
3. Balance as far as damage goes.
4. fix range
I would ask for opinions on damage. I am currently replaying through the saints row series so If I can get some Ideas on damage balance that would be great. I will be looking to have Stats updated soon but if we could also get some more ideas about modifications I would like to be able to do them at the same time.
Any help with this is much appreciated.
I'd love for them to be able to drop on enemies, or at least the "bigger" ones (legendary/overbosses/big mutants etc). Then again, on my system it already dropped once from an enemy in about 50-60 hours or so, so maybe keep it like it is?
Only thing, visually, that could do with improvement is the long barrel, so that it doesn't look as much like there is just 3 small barrels one after another (with their respective textures) after each other.
I could go and try to start modding, so I can be of better help to you? Just let me know.
Thanks !
Why is your mod so under endorsed?
But oh well let's try to fix this issue wiht one more endorsment.
Srsly man you made me WHANT to YOUSE pipe guns thet's a feat thet I did't thought thet's gona ever happen.
Or could it be "extended weapon mods"? I'll try that and edit this post on the finding...
EDIT
FFS, I'm such an idiot sometimes... Okay, so I just spent 5 hours of testing, opening up your mod in the creation kit, uninstalling all (!!) mods, installing yours, etc. Didn't budge. Finally, my wife comes in to ask why I've walked to the kitchen twice for coffee already while mumbling something incoherent. I say "Honey, this is one epic looking revolver rifle right? Trying to get this to work nicely with the game.." except in Dutch because why would I speak English to my wife? She looks at the screen, and says to me "Schat, een revolver heeft toch geen magazijn maar een trommel?". Slapping my head here. Wife walks away in an air of supremacy and a smile on her face.
"Dearest, a revolver doesn't have a magazine but a drum, right?".
Your mod works perfectly if you get a pipe REVOLVER weapon, not a pipe pistol to begin with....
Added a screenshot for ya...
If anybody's wondering, the big one is the M2045 Magnum Revolver Rifle by TheRizzler1. I use the BA for "normal" play, and the big one in power armor
Question though, I have this mod installed since 2.0 and only noticed the weapons last week when I made a new character. BA received from enemy, had forgot all about it. Love the weapon, but when going back to my other character (with 300+ hours) it didn't show up anywhere on the crafting menu..... tried everything (I think), and even reinstalling didn't fix it... Any tips?
In other words, the rifle I have, I found, and can edit it, but I can't for the life of me make a new one from a pipe gun...
and bloody hell reduce the damage and range hahah the thing kills everything in 1-2 shots and you can find it on most raiders from the start of the game pretty much. Thanks!
but dat range though can you please make in legit normal?