I GET 5 COMMENTS A MONTH FROM PEOPLE WHO DIDN'T DO AS INSTRUCTED AND COME HERE COMPLAINING THEY HAVE "INTERIOR TURNING VOID" ISSUES. OTHER MODS THAT EDIT THE SAME INTERIORS (LIGHTING MODS, ENVIRONMENTAL MODS, MODS THAT ADDS THINGS TO INTERIORS) CAN CAUSE GLITCHING INTERIORS DUE TO HOW FALLOUT 4 IS PERFORMANCE OPTIMISED.
If I have the individual rooms for FHO and I install this one and delete those will it change anything? Like if I have stuff in storage will it still be there or not?
Hi, sorry if this has been asked before but I've encountered an issue where after gaining access to the Prydwen quarters all power stations except for those inside the modded interior have disappeared off the Prydwen. While this is a minor issue, any help to rectify this would be greatly appreciated.
Incompatible with Enhanced Lights and FX. Causes some objects to disappear, resulting in some floating objects. This is of course with this mod placed at the very bottom of the load order. Placing it any higher results in CTD.
All you have to do is copy the light/fog values over in FO4Edit, I use both just fine. See my instructions posted on the Institute Sky comments page (see my other comment posted here earlier). Keep Eli's plugin at bottom of load order, as she stated numerous times, and you won't have any issues.
Hi Eli, big fan of your work and this mod works great for me in my massive 830ish count experimental load order so no complaints really just a small question lol. I noticed in Vault 81 the companion dialogue triggers get spammed heavily near the player room. Is there a way of reducing this? I'm hoping it's something I can address in FO4Edit...
Another note, for anyone that wants to use Eli's fantastic set here with Institute Sky, there's a very easy 30 second fix in FO4Edit you can do to make them play nice together. I've posted it in the comments section over there (clicky ^).
Teleporting to the Institute causes random infinite loading screen in survival mode with the latest version of the game. No other exterior/interior mods installed. Disabling this mod solves the issue. JFYI.
Same for me. It worked fine at first but now started to act problematic. I freeze on either loading screen or just before the flash from the teleport goes away. Disabling this mod fixes it.
And yes the mod is at the very bottom of my load order.
Same issue here. Mine was at the very bottom as well. My game would freeze on loading screen when teleporting back to the institute. Sadly had to uninstall.
Institute Cell is full green in xEdit, isn't that supposed to mean things are fine? But still I have void bug with your mod enabled, and when I disable Institute is fine.
614 comments
PUT. THIS. AT. THE. BOTTOM. OF. YOUR. LOAD. ORDER.
I GET 5 COMMENTS A MONTH FROM PEOPLE WHO DIDN'T DO AS INSTRUCTED AND COME HERE COMPLAINING THEY HAVE "INTERIOR TURNING VOID" ISSUES. OTHER MODS THAT EDIT THE SAME INTERIORS (LIGHTING MODS, ENVIRONMENTAL MODS, MODS THAT ADDS THINGS TO INTERIORS) CAN CAUSE GLITCHING INTERIORS DUE TO HOW FALLOUT 4 IS PERFORMANCE OPTIMISED.
Thanks.
This is of course with this mod placed at the very bottom of the load order. Placing it any higher results in CTD.
And yes the mod is at the very bottom of my load order.