File information

Last updated

Original upload

Created by

Elianora

Uploaded by

Elianora

Virus scan

Safe to use

614 comments

  1. Elianora
    Elianora
    • premium
    • 13,022 kudos
    Locked
    Sticky
    I AM NOT JOKING WHEN I SAID

    PUT. THIS. AT. THE. BOTTOM. OF. YOUR. LOAD. ORDER.

    I GET 5 COMMENTS A MONTH FROM PEOPLE WHO DIDN'T DO AS INSTRUCTED AND COME HERE COMPLAINING THEY HAVE "INTERIOR TURNING VOID" ISSUES. OTHER MODS THAT EDIT THE SAME INTERIORS (LIGHTING MODS, ENVIRONMENTAL MODS, MODS THAT ADDS THINGS TO INTERIORS) CAN CAUSE GLITCHING INTERIORS DUE TO HOW FALLOUT 4 IS PERFORMANCE OPTIMISED.
  2. Roach112683
    Roach112683
    • member
    • 0 kudos
    If I have the individual rooms for FHO and I install this one and delete those will it change anything?  Like if I have stuff in storage will it still be there or not? 

    Thanks.
    1. Elianora
      Elianora
      • premium
      • 13,022 kudos
      Not safe to swap midgame!! You will lose stuff in containers! 
  3. Gvk3099
    Gvk3099
    • member
    • 0 kudos
    I'm using Vortex and I have no idea how to put it at the bottom of the load order. Can someone help?
    1. Elianora
      Elianora
      • premium
      • 13,022 kudos
      Check what mods load last in the Plugins section and make a custom rule that FHO has to load after one of those mods 
    2. Roach112683
      Roach112683
      • member
      • 0 kudos
      How do I do that with MO2?
  4. WastelandSentinel
    WastelandSentinel
    • member
    • 5 kudos
    does this break precombines? 
  5. Desertdoge
    Desertdoge
    • member
    • 0 kudos
    Hi, sorry if this has been asked before but I've encountered an issue where after gaining access to the Prydwen quarters all power stations except for those inside the modded interior have disappeared off the Prydwen. While this is a minor issue, any help to rectify this would be greatly appreciated.
  6. rileyalex1983
    rileyalex1983
    • member
    • 0 kudos
    im still getting the railroad HQ glitch even with the far harbor AIO
    1. Elianora
      Elianora
      • premium
      • 13,022 kudos
      Load this very late in your load order and don't let any other mod that touches the HQ load after this
    2. rileyalex1983
      rileyalex1983
      • member
      • 0 kudos
      that fixed it and and after wiping out the railroad it fixed a chem table glitch in the institute
    3. rileyalex1983
      rileyalex1983
      • member
      • 0 kudos
      also noticed the pipboy shelf in the institute is purple for some reason in my game. as you suggested the mod is right at the bottom of the load order 
  7. SaulsaDip
    SaulsaDip
    • premium
    • 2 kudos
    Incompatible with Enhanced Lights and FX. Causes some objects to disappear, resulting in some floating objects.
    This is of course with this mod placed at the very bottom of the load order. Placing it any higher results in CTD.
    1. TD6E
      TD6E
      • member
      • 0 kudos
      Have the exact same issue.
    2. CptMcSplody
      CptMcSplody
      • premium
      • 85 kudos
      You could remove ELFX edits to those cells, either directly or with a patch to revert those cells to vanilla.
    3. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      All you have to do is copy the light/fog values over in FO4Edit, I use both just fine. See my instructions posted on the Institute Sky comments page (see my other comment posted here earlier). Keep Eli's plugin at bottom of load order, as she stated numerous times, and you won't have any issues. 
  8. PhoenixKnight13
    PhoenixKnight13
    • member
    • 24 kudos
    Hi Eli, big fan of your work and this mod works great for me in my massive 830ish count experimental load order so no complaints really just a small question lol. I noticed in Vault 81 the companion dialogue triggers get spammed heavily near the player room. Is there a way of reducing this? I'm hoping it's something I can address in FO4Edit...
    1. PhoenixKnight13
      PhoenixKnight13
      • member
      • 24 kudos
      Another note, for anyone that wants to use Eli's fantastic set here with Institute Sky, there's a very easy 30 second fix in FO4Edit you can do to make them play nice together. I've posted it in the comments section over there (clicky ^).
  9. Drugspirta
    Drugspirta
    • premium
    • 1 kudos
    Teleporting to the Institute causes random infinite loading screen in survival mode with the latest version of the game. No other exterior/interior mods installed. Disabling this mod solves the issue.  JFYI.
    1. MrPandaah
      MrPandaah
      • member
      • 0 kudos
      Same for me. It worked fine at first but now started to act problematic. I freeze on either loading screen or just before the flash from the teleport goes away. Disabling this mod fixes it.

      And yes the mod is at the very bottom of my load order.
    2. Erzorg
      Erzorg
      • member
      • 0 kudos
      Same issue here. Mine was at the very bottom as well. My game would freeze on loading screen when teleporting back to the institute. Sadly had to uninstall.
  10. lanepryor
    lanepryor
    • member
    • 0 kudos
    How do you set a specific mod to the bottom of your load order?
    1. Elianora
      Elianora
      • premium
      • 13,022 kudos
      Set its group as "Late Loaders" in Vortex or create a custom rule where some late loader mod loads right before this.
  11. EmperorPHNX
    EmperorPHNX
    • premium
    • 9 kudos
    The mod is at the bottom of my load order, but still I have interior turning void issue, any idea how I can fix?
    1. Elianora
      Elianora
      • premium
      • 13,022 kudos
      Check in xEdit which mods edit the same cell
    2. EmperorPHNX
      EmperorPHNX
      • premium
      • 9 kudos
      Institute Cell is full green in xEdit, isn't that supposed to mean things are fine? But still I have void bug with your mod enabled, and when I disable Institute is fine.
    3. CptMcSplody
      CptMcSplody
      • premium
      • 85 kudos
      If Institute Cell is adding new content to the same cells, it won't show up as a conflict in xEdit.