Fallout 4

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Quaz30

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Quaz30

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38 comments

  1. Quaz30
    Quaz30
    • member
    • 297 kudos
    Sticky
    UPDATE 1.1
    Fixed the invisible walls and FaceGen mirror no longer overwrites the one at the start of the game.
    In short, all of the bugs and issues are fixed.
    1. anglojoe
      anglojoe
      • member
      • 0 kudos
      The bug with the creation mirror is still a thing, I just had to unistall it and now it works fine, shame
    2. gheyisht
      gheyisht
      • member
      • 11 kudos
      I JUST figured out that this is whats doing that.
      Cant start a new game.

      Agree, a shame.
      It sure looks nice.

      ...I wonder of I can delete the mirror in FO4edit?
    3. Suspiria
      Suspiria
      • supporter
      • 24 kudos
      For everyone saying "can't start new game with this", why not wait until you cleared out Croup Manor before you activate it like the description page says?  "Please install this after you cleared out the Croup Manor."  That way its a moot point.  It won't mess up a new game because it won't be activated during that time.  And when you do activate it after Croup Manor is cleared, you will have already created your character and already have started the game so initial character creation and game start will not have been interfered with.
  2. Suspiria
    Suspiria
    • supporter
    • 24 kudos
    Anyone know where the US Army General key is?
  3. Anchoran1947
    Anchoran1947
    • supporter
    • 1 kudos
    coming back to fo4 after like 3 years and im wondering if it's possible to use this mod with a snow retexture of the wasteland, id imagine thered be minor clipping on the settlement area but do you think it'd be anything game-breaking?
  4. Tintellaar
    Tintellaar
    • supporter
    • 0 kudos
    Where is the key for the facility in the basement?
    1. ChivalryB
      ChivalryB
      • member
      • 0 kudos
      The Scientist Entrance Key is in a briefcase on the ground next to a skeleton in a lab coat next to a van with headlights on.  
  5. Anchoran1947
    Anchoran1947
    • supporter
    • 1 kudos
    The loot between the weapons workbench and chem workbench arent transferrable (the scrap)
  6. kanami24
    kanami24
    • member
    • 2 kudos
    at current, cannot obtain the settlement due to the need to kill all enemies. problem is -- where are they? I used the collision console command to clip inside the house (the old messed up one is still there just been built over with the new house) and no enemies there. I used the kill all command and still didn't work. I do want to point out that I did explore the house anyways and its really nice, however I would suggest installing or reactivating this mod after you first obtain the settlement -- the vanilla settlement.
  7. 1josh75
    1josh75
    • member
    • 2 kudos
    Warning: you cannot build inside the house. Don't download if that's what you want to do.

    I know the description says something about building outside, but it's not explicit enough. A mod description should always specifically inform people of its major limitations.
  8. TheGamerJackal
    TheGamerJackal
    • member
    • 2 kudos
    Hey bro, love all your mods since new vegas but this one has a problem with starting a new game.
    The intro works fine but once you get to character customization and the fog clears you get stuck seeing only the mirror instead of nate and nora.
  9. Joporai124
    Joporai124
    • premium
    • 23 kudos
    Yo dude awesome mod but can't use it without loosing like 20 frames and it makes me feel nauseous but awesome mod anyway
  10. Mystra007
    Mystra007
    • supporter
    • 4 kudos
    Does a lot of unclean edits according to Fo4Edit and can't start new game with it
  11. Michlo
    Michlo
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    • 39 kudos
    Hiya.

    It looks great but you may want to add a prominent note that this turns the Manor into an interior cell with a loading screen. This means our settlers can't walk in and out and is a big deal to some of us. :)

    Cheers.