The new file for Nuka World is done and out. Be sure to only pick one of the main files. When updating to Nuka World, delete the old mod and install the new Nuka World file
If you like my mod be sure to remember to Endorse it
HEY CPDARK.. the tutorial on adding keywords via the creation kit i cant use cause my creation kit wont open, can i do this via fo4edit, ive tried to look online cant find anything, and ive poked around myself on fo4edit and no luck. have u any pointers for me to be able to do this in fo4edit... thankyou
i think only scripted mods can be 'game breaking'.. so you can try any mod and if you dont like it just unnistall it. but if a mod have scripts and you unnistall it, make a backup of your game before to try that mod, cause even when you unnistalled it, the scripts are still on your save, and this could of course break your game.
These are great and I will be using them for other means, but I was just wondering if anybody knows of a military-style weapon rack that stores weapons upright? Looking for a space-saver, instead of having them plastered all over the walls. Something that can hold at least 5-10 weapons in a row (particularly the classic Assault Rifle from FO3). Unsure where to ask, so forgive me if this isn't the place.
Hi, i think that "Functional Displays" has this little upright display that holds one weapon that you can place on the floor, and it even snaps with itself so you can easily make a whole row.
Thank you for the reply. Forgot I asked here and found those earlier.
Yeah, I'm currently using it but to be honest, it's a little too big. Especially when you put more than five next to one another. It takes up a hell of a lot of space. It's okay for a single rifle, say beside a bunk bed (as I have done).
Surprised nobody has made a proper military rack, such as this:
Spoiler:
Show
I've seen there are filled displays of vanilla weapons but I use a lot of mod weapons. Let's face it, the vanilla weapons are awful lol.
EDIT: Oh, my brain just kicked into gear. I could use setscale. Do you happen to know if it has any adverse effects on rack mechanics?
EDIT2: Saved to make sure. Seems resizing also changes the size of the weapon displayed. Tiny, tiny rifle lol.
Thank you so much for this mod ... it's everything I've been looking for. Will upload some pictures of it working with lots of Custom guns .. looks phenomenal! Cheers! You should be super proud of this.
By which I mean I was trying to modify the short weapon rack to allow me to put daggers on it... The first thing I tried was changing the FormID list for the short weapon rack to include the AWKCR keyword for daggers. This allowed me to insert daggers into the rack, but they wouldn't display... and I couldn't get them back out for that matter either. SO I added an override for the short weapon rack and tried attaching the 1hMelee node thingie to the container... but that didn't work either. Still nothing displaying. SO I then tried changing the dagger keyword in the formlist to just the generic 1hMelee weapon type keyword used in the vanilla game. Essentially it now perfectly matched up that bit to what was on the long weapon rack... BUT IT STILL WOULDN'T WORK...
I don't really care about most of the stuff this mod adds... All I really want is to be able to put daggers on the short racks where they bloody well belong... but I can't figure it all out. =(... So now I gotta add this with the extra ESP and all the other weird incremental racks because I can't do it myself.
59 comments
If you like my mod be sure to remember to Endorse it
awesome!
Much appreciated.
Thanks in advance.
-Bhaeron
Many thanks!
Yeah, I'm currently using it but to be honest, it's a little too big. Especially when you put more than five next to one another. It takes up a hell of a lot of space. It's okay for a single rifle, say beside a bunk bed (as I have done).
Surprised nobody has made a proper military rack, such as this:
I've seen there are filled displays of vanilla weapons but I use a lot of mod weapons. Let's face it, the vanilla weapons are awful lol.
EDIT: Oh, my brain just kicked into gear. I could use setscale. Do you happen to know if it has any adverse effects on rack mechanics?EDIT2: Saved to make sure. Seems resizing also changes the size of the weapon displayed. Tiny, tiny rifle lol.
Ah, well.
http://staging.bradfordsystems.com/weapons-storage-systems/
He's probably looking for something like that, I know I am, and a place to stack ammo.
Just what I was looking for!
By which I mean I was trying to modify the short weapon rack to allow me to put daggers on it...
The first thing I tried was changing the FormID list for the short weapon rack to include the AWKCR keyword for daggers. This allowed me to insert daggers into the rack, but they wouldn't display... and I couldn't get them back out for that matter either.
SO I added an override for the short weapon rack and tried attaching the 1hMelee node thingie to the container... but that didn't work either. Still nothing displaying.
SO I then tried changing the dagger keyword in the formlist to just the generic 1hMelee weapon type keyword used in the vanilla game. Essentially it now perfectly matched up that bit to what was on the long weapon rack... BUT IT STILL WOULDN'T WORK...
I don't really care about most of the stuff this mod adds... All I really want is to be able to put daggers on the short racks where they bloody well belong... but I can't figure it all out. =(... So now I gotta add this with the extra ESP and all the other weird incremental racks because I can't do it myself.