I've uploaded a compatibility patch for Cannabis Commonwealth, by request. I'm not really familiar with this mod, but the structure of it seems similar enough that I was able to make a patch the same way as I did for Far Harbor. Please let me know if there are any problems!
The Homemaker patch is now live as well. Pretty much the same applies as for the Cannabis Commonwealth patch - I don't happen to be using the mod in question, but I built the patch the same way as previously, so hopefully there are no issues with it.
Had a question, recently noticed that when I use the junk vacuum at 15m, 5s cadence, steal and strip ownership, ignore misc, collect ammo that it still collects misc and collects armor and adds it to misc, but if I drop it and pick it up myself it goes to armor. Any idea why that occurs?
Would like to add that at 5 meters everything else the same it worked fine.
Does rebuilding the Forms add items that are currently in inventory, workbenches, or other storage? What is the purpose of rebuilding the Forms? Does the vacuum 'learn' items that are picked up or anything like that?
Raider480, May I make some suggestions for your next release? I would advise overriding the Game Setting of "iDeathDropWeaponChance [GMST:0001A23C]" with a Value of zero, so your scripts have a 100 percent chance of looting weapons from dead NPC's.
Secondly, would you please add support to loot containers using the Mass Harvest Tool? Via a FormID List would be ideal, as I can append any 3rd party mods I'm running to the container list and have them supported in a snap.
Thirdly, an indicator in the HUD to remind you the tool is running would be helpful. The script can be slow at times so I forget it's running and I'll duck into an interior or fast travel or... you get the idea, which the scripts understandably dislike. A visual reminder of some kind or a chem we can hotkey that could pop a status window would help minimize that situation.
Thank you very much for taking the time to make this mod! I'm enjoying the hell out of it.
QUESTION: is it possible to choose from the "invisible box" when it opens what to take? I want mostly guns, ammo and "modified" armor but i want to skip standard armor and later 'lesser' guns. Permanent list of filters where one can add certain item to be excluded would also work nicely.
Right now i can simply "take all" or dismiss the window that will result in also "taking all"
Other than that, this mod is PURE AWASUM for a hoarder like me. It gave this entire game a new life.
@Raider480 is there an ETA on this mythical v4.0? the mod currently barely picks anything up with the junk vacuum and also noticed a lot of discrepencies with the mass harvest tool.
Would it be possible to add a patch for Sim Settlements? http://www.nexusmods.com/fallout4/mods/21872/? The flora it uses isn't the same as vanilla so the harvester doesn't pick them up. Otherwise this mod is great, haven't found anything else that works as well without crashing my game.
Also already done for V0.4.0, and via script this time, so no need for an extra plugin file. I haven't looked around the Sim Settlements addons to see if any others add flora records as well, though.
Is it possible to speed up the scroll window in the top left or make it bigger then 2 items at a time? I tend to leave the Vacuum on and 30 min later its still spamming stuff i looted like 20 zones back Lol
Maybe. That's interface-related though, and pretty well outside the scope of this mod. There is a mod like that for Skyrim, but anything to that effect would probably be in a mod different to this one. I can see if there is a way in the scripting logic to avoid the message spam, but I'm not particularly confident that there is a good way to do that with the way my script is written.
One in-game workaround, off the top of my head, is to quicksave and then immediately quickload the game. That should purge any pending notifications for you.
You mentioned that you sometimes leave the Junk Vacuum running for up to 30 minutes at a time. Do you have any stability problems doing so? I remember that back circa V0.3.x development, container menus would sometimes lock up if that particular tool was running while the player interacted with them. I put some quick fixes in the script, and revised the logic a bit, but was never able to reliably track down the issue. If that isn't a problem anymore, though, then that's great.
No problems at all with it. I give it to myself at level 1 and generally just keep it on all the time. my current playthrough is 12 hrs or so in now and no problems with it.
I didnt think about QS / QL ... that would solve it :p
56 comments
The Cannabis Commonwealth mod can be found here.
The Homemaker mod can be found here.
Would like to add that at 5 meters everything else the same it worked fine.
It helps me to detect those hard to find items
May I make some suggestions for your next release?
I would advise overriding the Game Setting of "iDeathDropWeaponChance [GMST:0001A23C]" with a Value of zero, so your scripts have a 100 percent chance of looting weapons from dead NPC's.
Secondly, would you please add support to loot containers using the Mass Harvest Tool?
Via a FormID List would be ideal, as I can append any 3rd party mods I'm running to the container list and have them supported in a snap.
Thirdly, an indicator in the HUD to remind you the tool is running would be helpful. The script can be slow at times so I forget it's running and I'll duck into an interior or fast travel or... you get the idea, which the scripts understandably dislike. A visual reminder of some kind or a chem we can hotkey that could pop a status window would help minimize that situation.
Thank you very much for taking the time to make this mod! I'm enjoying the hell out of it.
Permanent list of filters where one can add certain item to be excluded would also work nicely.
Right now i can simply "take all" or dismiss the window that will result in also "taking all"
Other than that, this mod is PURE AWASUM for a hoarder like me. It gave this entire game a new life.
is there an ETA on this mythical v4.0? the mod currently barely picks anything up with the junk vacuum and also noticed a lot of discrepencies with the mass harvest tool.
The flora it uses isn't the same as vanilla so the harvester doesn't pick them up. Otherwise this mod is great, haven't found anything else that works as well without crashing my game.
One in-game workaround, off the top of my head, is to quicksave and then immediately quickload the game. That should purge any pending notifications for you.
You mentioned that you sometimes leave the Junk Vacuum running for up to 30 minutes at a time. Do you have any stability problems doing so? I remember that back circa V0.3.x development, container menus would sometimes lock up if that particular tool was running while the player interacted with them. I put some quick fixes in the script, and revised the logic a bit, but was never able to reliably track down the issue. If that isn't a problem anymore, though, then that's great.
I didnt think about QS / QL ... that would solve it :p