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Korodic and Dovahklon

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Korodic

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164 comments

  1. Korodic
    Korodic
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    If you dont want to use this mod and would rather edit your ini, follow these steps:

    Quote by Slavemaster4u:
    Copy\Paste the below to your "custom.ini" file:
    [Pathfinding]
    fSandboxCylinderTop=550
    fSandboxCylinderBottom=-550


    This file is usually located here:

    C:\Users \ %username% \ Documents\My Games\Fallout4\Fallout4Custom.ini

    If it does not exist you will need to create it using a text-editor application.
  2. LisbethSAO
    LisbethSAO
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    Woop woop still working as advertised, with the Next-Gen update!  \o/


    Tested both the .ESP file and also the .INI method (Steam / Manual installation), and both workin' hella fine!
    Again, THANK YOU Korodic and Dovahklon, for this hyella essential mod, and its (almost) nine years of amazing service!! Still appreciatin' ya!!    :)
  3. Rezznor
    Rezznor
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    Why 550?  Why not double it to 1100?  Is there a limit to how high settlers will climb?
    1. MrBaloneyPony
      MrBaloneyPony
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      that was poetic
    2. Rezznor
      Rezznor
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      Why
    3. opallise
      opallise
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      I wish I could upvote this reply. : D
    4. GrenadeMunkey
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      I'm gonna try this, if you don't hear back from me, I my laptop either exploded killing me or it worked, if it CTD's, I'll be back to edit this post :) Thanks for the idea >_>
      Edit: I built too much and my computer kept overheating when I spent more than 5 minutes around my settlement so I gave up on the run, I can't confirm anything ;-;
    5. Rezznor
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      So, how did it go?
    6. Kumakare
      Kumakare
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      I take it the laptop exploded and killed you right?
    7. l745573
      l745573
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      yeah,im his brother,he is already dead.
    8. icarouskr
      icarouskr
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      This is the best section comment what I have seen
  4. TheDivineHustle
    TheDivineHustle
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    The mod was last updated in 2016, so I assume it's broken. Especially with the latest game patch.
    1. Korodic
      Korodic
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      Latest games patch doesn’t have anything to do with the mod.
    2. Dovahklon
      Dovahklon
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      Yes, it's a global game setting built-in to the core engine. It doesn't require any updates, it's as old as time for the game.
    3. Kaycred
      Kaycred
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      many old mods still work for me, we can't go by comments either.
      but i find if one person recently has it working than i would go by that comment.
  5. l0new0lf331
    l0new0lf331
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    Is that 576 number based on the 0 of the ground? Or is it based on the NPCs position?
    1. Drivinghard
      Drivinghard
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      I was just on the lookout for the same siituation ? or, maybe everytime they go UP 500 .. then they can go another 500 .. and so on??
    2. Dovahklon
      Dovahklon
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      Treat it as add or subtract from AI package designated location (y-axis), it's not calculated from NPC's current location.
  6. KirkH420
    KirkH420
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    The correct way to set those two settings (without a mod) is to find and set the following line in your "Fallout4Custom.ini" file.
    sStartingConsoleCommand=SetGS fSandboxCylinderBottom -576;SetGS fSandboxCylinderTop 576
  7. Rcmo
    Rcmo
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    Does this makes enemies chase you on other floors as well or only affects npc in settlements?
    1. Korodic
      Korodic
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      It is not just for settlements. How well it works is up to the engine at runtime and the navmesh of the location. We are just changing the parameters so the engine knows what to evaluate when deciding where NPCs can go.
  8. boxerbeast1
    boxerbeast1
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    is this mod still relevant or has anything made it redundant yet?
  9. starseede
    starseede
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    I dont have any issues at all with NPCs going up and down multiple levels in my buildings I build. the problem I do have is they obviously use stairs BUT dont seem to use the elevators.  How do I get them to use them?
    1. DitzyDez666
      DitzyDez666
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      O they'd need whole new AI handling for that. Notice that Bethesda themselves doesn't even do this properly and never took the time to do it, eg. during the rescue of Rex from Fist and acquiring Strong as a companion, the game has to teleport them to make sure they actually get on the elevator in many instances. There's also AI markers on the elevators for that quest showing them where to stand, or be teleported to if they cannot reach the spot. Someone would have to have to create new behaviors or packages most likely to do it. Like they open a door, because it's in their way. That's it. That's how simple the AI is. The elevator would need a whole new handling to treat it like a bridge between whole separate navmeshes. 
  10. ShadowKraz42
    ShadowKraz42
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    Ok, trying Slavemaster4u's trick, but still downloading the mod. Not enabling it for now, just want to see if his edit works.
  11. Eimerian
    Eimerian
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    Great fix!
    Because I want to use as few esps as possible, I added the commands to my autoexec.txt

    @Korodic: Maybe you want to mention that as an alternative way to install this in the description.
    1. thunderlord2200
      thunderlord2200
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      what did you do to make this work with out the ESP since im lacking in the room for more ESPs.
      if i can just do this my self in not pad this would work wonders.

      what do i put to make it work?
    2. MONSTERaider
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      Or you can just do like it me, I always merge all mods that have settings like this into one ESP file, and I keep updating it.
    3. Eimerian
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      @thunderlord
      go to the my documents/my games/ fallout 4 folder
      open the fallout4custom.ini (or create that ini if its not there) and add this
      [general]
      sStartingConsoleCommand=bat autoexec

      go to your fallout4 folder (the folder that has the fallout4.exe)
      make autoexec.txt
      and add these lines

      SetGS fSandboxCylinderTop 576
      SetGS fSandboxCylinderBottom -576

      start fallout 4, load a game and open the console, you should see that these lines were run in the console automatically

      other nice things for your autoexec.txt
      gr grid 12 (makes god rays less performance hungry)
      gr scale .8 (makes god rays less performance hungry)
      cl off (makes is so npcs don't glow in the dark)

      @monsterraider:
      Yeah because that sounds less cumbersome than writing a line in a text file
    4. Timmiii
      Timmiii
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      good tips, thank you!
    5. -=2RTR=- Somnus
      -=2RTR=- Somnus
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      @Eimerian

      Would just adding them to the fallout4custom.ini work? I have my 'cl off' in there and I can watch it populate in the console when I load a game...

      I'll try it... and see...

      Nope... Doesnt work... Use the autoexec.txt... Or this mod...
    6. Eimerian
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      @Somnus:
      Hmm I never tried this but I guess you could just put it all in the custom ini file seperated by semicolons
      Something like this
      sStartingConsoleCommand=cl off; SetGS fSandboxCylinderTop 576; SetGS fSandboxCylinderBottom -576
    7. lasse1001
      lasse1001
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      @Eimerian: This won't work because the console skips everything after a ; Just put them in separate lines in the autoexec.txt.
    8. thunderlord2200
      thunderlord2200
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      thank you, and dont know if this has anything to do with the workshop dlc 1 moving doors, but it seems ALL npcs refuse to go threw them is there a risen to this?... (even followers. i used the door to try to keep out settlers but it seems the druggy somehow still uses her ninja skills to get into my bed.. grr... (in the player starting house)
    9. Bottletopman
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      Yeah because that sounds less cumbersome than writing a line in a text file


      Well if you know what you're doing...
    10. Slavemaster4u
      Slavemaster4u
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      No, do not do this. Each command must be on it's own line. Copy\Paste just as I have it. The game sees semi colons as comment out text and won't read what's written after that on that line. Game reads line by line and skips any line having a semi colon. This allows people to make notes directly in ini or any other file, without game trying to read it.
    11. Thirdstorm
      Thirdstorm
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      Thanks for these tips!
    12. NikitaDarkstar
      NikitaDarkstar
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      Many thanks for this. Turns out I had a blank autoexec just waiting for me in my Fallout folder. Added this in here (doubled the numbers though cause I like to build tree-houses) and a few other things that haven't wanted to work quite right in the Custom ini.

      So yhea thanks for teaching me a new trick, and for helping me get rid of a couple of plugins.
    13. Oxhornmovies
      Oxhornmovies
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      Thank you for this! I am glad I was able to change this without adding a new esp.
    14. goldeus3
      goldeus3
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      @Eimerian
      Thanks for the tip
    15. Frejoh46
      Frejoh46
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      @lasse1001 @Slavemaster4u
      Are you guys sure about that?

      sStartingConsoleCommand=cl off;gr grid 12;gr scale .8

      Is fixing the godrays massive lag, so if it ignores everything after ';' why does this works?
    16. hard8
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      Am I supposed to do anything fancy like save the file as save all ? for the autoexec.txt? is it supposed to have a gear icon on the text like the ini files or just a line paper white triangle icon?
    17. KeyC0de
      KeyC0de
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      @Eimerian You can just edit the line bNvGodraysEnable=0 in your fallout.ini to disable god rays entirely. Although it is tricky because sometimes it is not disabled entirely and the game launcher definitely does not disable them, these commands will also be of help as well.

      What you said about the batch file doesn't work at all for me though.
    18. p1angefsm
      p1angefsm
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      Goodman!