Fallout 4

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Skyrim76

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skyrim76

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20 comments

  1. Pentiman666
    Pentiman666
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    this is awesome! and its simple! i getting this!
  2. LordDiabloITA
    LordDiabloITA
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    Make it a true settlement! It is strange that I can build but I can't send any settlers on the island or on the ship.
  3. AlabamaRebel
    AlabamaRebel
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    • 3 kudos
    This looks like a very cool mod.

    Is the workbench connected to the one in the Castle, or did you purposely stock it?

    Can we send settlers here and assign workers and a provisioner?

    EDIT: No, we cannot send settlers to the ship, it doesn't show up on the settlement map or the workshop map.

    This is a cool mod form sure, but would be nice if I can assign deckhands.

    Still, I did endorse it.
  4. CaporegimeMarcus
    CaporegimeMarcus
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    Great mod! I actually came here from your Sky Ship mod and is currently deciding between the two. If you're still modding, keep up the good work .
  5. insanemidget
    insanemidget
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    This is a nice mod, have you got any plans for it? because some kind of "ghost ship" quest mod would be pretty cool.
    1. skyrim76
      skyrim76
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      I don't have time for quests, first I don't know to make them and second, I watched tutorial for basic quest and it's complicated and long. Maybe it will be easier that english is my native language....but you never know.
  6. skyrim76
    skyrim76
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    Update:

    Added v1.2...This mod was placed on the same location as Wulf mode so I had to move it a bit. It's close to the previous location..
  7. Evmeister
    Evmeister
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    You did it man, that's awesome!!!! Just need a row boat now lol. Actually now that I think of it, there was a mod or two here that used a row boat for travel between mainland to spectacle island. Could try connecting Ironsides rowboat to the back of the ship, might be too much trouble though.

    Anyways nice work!
    1. skyrim76
      skyrim76
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      Thanks..I'll see if I know how to do that.
  8. Claysson2
    Claysson2
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    Just downloaded. Works great, but what's with the Power. Above deck I can make generators, below, the option isn't in the Workshop.
    1. skyrim76
      skyrim76
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      Fixed in v1.1.
      I placed interior workbench which is not fully craftable like normal by default, my mistake, now I replace it with regular and you can build generators.
  9. SpectralSSniper
    SpectralSSniper
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    Hi there !!! I have installed this mod and i also have WULF submarinehttp://www.nexusmods.com/fallout4/mods/12887/?
    Both are in the same area, and in fact, Ghost ship "eats" a portion of the submarine but nothing more, in fact, it's very cool to know i can jump from my ship to the submarine with my power armour but, maybe it can cause problems i don't know, just wanted you to know, if i find any bugs or problems i'll tell you but maybe you want to keep an eye on this.

    To save you some time, this is not visible because is underwater, if you TWS on console you can see what im talking about.

    ( please, if for some reason you think on moving away your ship please, don't move it to far away, i'll find this very useful for survival mode )
    1. skyrim76
      skyrim76
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      I will, just don't have time right now because it's not easy just to move it, when I move it I must link the doors again and to place navmesh on the deck. I'll see to do that later today or tomorrow.

      Glad you like it.
    2. SpectralSSniper
      SpectralSSniper
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      Sure i like both ships, sad i can't send settlers there because with the promise of a raider gang (Nuka World DLC) of my own i could make an amazing pirate ship Also, i don't know if it's a bug or not but in both ships there's an annoying radio sound, distorsion, i mean, the same as when you destroy the institute and the Classic Radio sounds like it's dead... can't find the source. Endorsed

      I had no problem with WULF and Ghost ship, i don't think it's even necesary to move the ship, it's only visible if you toogle water off but you know, there's a lot of people who don't like that kind of things, i'll have found it even useful !! So there's no problem for me. Good job and thanks!
    3. JimmyRJump
      JimmyRJump
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      Don't forget that the submarine Wulf can be moved to two other locations: should you encounter problems with the sub and Ghost Ship so close together, simply move the sub to another location
    4. skyrim76
      skyrim76
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      Thanks.

      I'll see for that sound too, as far as I know I removed all sound markers, but maybe I missed some. When I test the mod almost always have radio on so I didn't pay attention on that.
    5. SpectralSSniper
      SpectralSSniper
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      Thanks for remind me, didn't remember it but in fact there's no problem at all, it's cool to jump from Wulf to Ghost, and with my personal Pridwen i feel like i really have an army. All of them close to spectacle island, my main HQ. Good combinations of mods hehe
    6. skyrim76
      skyrim76
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      @JimmyRJump, I'll download Wulf mod and see it location, maybe steal idea to move ship on different locations.
  10. hard8
    hard8
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    I'll give it a try thanks
    1. skyrim76
      skyrim76
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      Most welcome.