I don't have time for quests, first I don't know to make them and second, I watched tutorial for basic quest and it's complicated and long. Maybe it will be easier that english is my native language....but you never know.
You did it man, that's awesome!!!! Just need a row boat now lol. Actually now that I think of it, there was a mod or two here that used a row boat for travel between mainland to spectacle island. Could try connecting Ironsides rowboat to the back of the ship, might be too much trouble though.
Fixed in v1.1. I placed interior workbench which is not fully craftable like normal by default, my mistake, now I replace it with regular and you can build generators.
Hi there !!! I have installed this mod and i also have WULF submarinehttp://www.nexusmods.com/fallout4/mods/12887/? Both are in the same area, and in fact, Ghost ship "eats" a portion of the submarine but nothing more, in fact, it's very cool to know i can jump from my ship to the submarine with my power armour but, maybe it can cause problems i don't know, just wanted you to know, if i find any bugs or problems i'll tell you but maybe you want to keep an eye on this.
To save you some time, this is not visible because is underwater, if you TWS on console you can see what im talking about.
( please, if for some reason you think on moving away your ship please, don't move it to far away, i'll find this very useful for survival mode )
I will, just don't have time right now because it's not easy just to move it, when I move it I must link the doors again and to place navmesh on the deck. I'll see to do that later today or tomorrow.
Sure i like both ships, sad i can't send settlers there because with the promise of a raider gang (Nuka World DLC) of my own i could make an amazing pirate ship Also, i don't know if it's a bug or not but in both ships there's an annoying radio sound, distorsion, i mean, the same as when you destroy the institute and the Classic Radio sounds like it's dead... can't find the source. Endorsed
I had no problem with WULF and Ghost ship, i don't think it's even necesary to move the ship, it's only visible if you toogle water off but you know, there's a lot of people who don't like that kind of things, i'll have found it even useful !! So there's no problem for me. Good job and thanks!
Don't forget that the submarine Wulf can be moved to two other locations: should you encounter problems with the sub and Ghost Ship so close together, simply move the sub to another location
I'll see for that sound too, as far as I know I removed all sound markers, but maybe I missed some. When I test the mod almost always have radio on so I didn't pay attention on that.
Thanks for remind me, didn't remember it but in fact there's no problem at all, it's cool to jump from Wulf to Ghost, and with my personal Pridwen i feel like i really have an army. All of them close to spectacle island, my main HQ. Good combinations of mods hehe
20 comments
Is the workbench connected to the one in the Castle, or did you purposely stock it?
Can we send settlers here and assign workers and a provisioner?
EDIT: No, we cannot send settlers to the ship, it doesn't show up on the settlement map or the workshop map.
This is a cool mod form sure, but would be nice if I can assign deckhands.
Still, I did endorse it.
Added v1.2...This mod was placed on the same location as Wulf mode so I had to move it a bit. It's close to the previous location..
Anyways nice work!
I placed interior workbench which is not fully craftable like normal by default, my mistake, now I replace it with regular and you can build generators.
Both are in the same area, and in fact, Ghost ship "eats" a portion of the submarine but nothing more, in fact, it's very cool to know i can jump from my ship to the submarine with my power armour but, maybe it can cause problems i don't know, just wanted you to know, if i find any bugs or problems i'll tell you but maybe you want to keep an eye on this.
To save you some time, this is not visible because is underwater, if you TWS on console you can see what im talking about.
( please, if for some reason you think on moving away your ship please, don't move it to far away, i'll find this very useful for survival mode
Glad you like it.
I had no problem with WULF and Ghost ship, i don't think it's even necesary to move the ship, it's only visible if you toogle water off but you know, there's a lot of people who don't like that kind of things, i'll have found it even useful !! So there's no problem for me. Good job and thanks!
I'll see for that sound too, as far as I know I removed all sound markers, but maybe I missed some. When I test the mod almost always have radio on so I didn't pay attention on that.