So, the real bug with it is that if you aim the crosshair at or below the horizon (essentially, if you aren't aiming up from the baseline centered look angle) the MIRV teleports under your feet when it explodes. Even if you fire it off of a ledge or a building to where it couldn't possibly hit you. Does this address this issue at all, or just alter the trajectory?
that is a vanilla issue with the way the game spawns Projectiles from explosions. Only Bethesda can properly fix that bug.
Specifically, the game spawns the "child" nukes spawned by the MIRV Projectile along a line of sight between you and where the MIRV burst.
as a result, if you break your direct line of sight by positioning anything between you and the MIRV projectile, it will spawn on the same side as you.. if you fire it below you, or land the MIRV projectile too close to the ground, the LOS will intercept the terrain right at your feet...
its a known issue i have reported in full dozens of times.... yet has been totally ignored.
4 comments
"I still advise using the MIRV Fat Man as a mortar like weapon, aiming up instead of on target, and not using V.A.T.S."
So no, it dose not change the trajectory, just alters the timed explosion, the one that spawns the 5 mini nukes.
Now you can fire it at a distance that dose not explode your feet, IF using the "aim above target" method.
TL; DR No. V.A.T.S. bad! Aim above target. Do not point at feet!
Specifically, the game spawns the "child" nukes spawned by the MIRV Projectile along a line of sight between you and where the MIRV burst.
as a result, if you break your direct line of sight by positioning anything between you and the MIRV projectile, it will spawn on the same side as you.. if you fire it below you, or land the MIRV projectile too close to the ground, the LOS will intercept the terrain right at your feet...
its a known issue i have reported in full dozens of times.... yet has been totally ignored.