Fallout 4
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Sero141

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23 comments

  1. circ
    circ
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    Can you update this to the 3.5 version by leo2link? It's got some new texture changes that I haven't seen this .esp address.
    1. Sero141
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      Done.
      I think.
    2. circ
      circ
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      Cool, thanks. Actually I dusted off xedit earlier and did it myself to 28, unless I broke something in the process.
    3. Sero141
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      I doubt you broke anything since that is exactly what I did.
      It's just that one number.
  2. PaddyGarcia
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    I think it's a good fix. IMHO 28 is probably about right, all things considered.
    I'd DL this for sure, but I already use a different 1911 mod that does 29 base damage.

    There's no point in comparing modded guns to vanilla guns. The vanilla weapons are all terrible. IDK what (or if) Beth was thinking. The Deliverer does base 25 HP; it's a small 10mm (should be .38, or even better .30, .380 or 9mm...), whereas the strangely enormous 10mm Pistol does 18, go figure. Combat Rifles shoot pistol ammo which does more damage than 5.56's from an Assault Rifle - which btw looks like a heavy version of a vacuum cleaner. Shotguns are harmless, but .44 pistols are naval guns. There's no use for .38 ammo at all. Guns made of wood and baling wire are perfectly reliable. Every gun weighs far too much. Porting a barrel or using a folding stock always adds weight. But you can double the damage of any weapon with the right skills and some bits of tin cans and copper.

    Everything about the vanilla guns is nonsensical, and they're ugly too. I never use any of them. , So I say compare mod guns to mod guns, and let Raiders fool around with Bethesda's guns.

    (FWIW, depending on ammo supply, I generally use either Kalash, Mk14 or M1 Carbine in 5mm, plus either 1911 or P99, and sometimes also carry either M1014 shotgun, UMP45, or Mauser sniper. Oh, and always That Gun.)

    As for Stalin's complaint about people's complaints about high weapon damage - for me it's a question of balance versus other weapons in the game. If you want a handgun to do 50 HP, fine, there are good arguments for that - bullets are dangerous - but if so, I want .308's to do 150 HP for balance.
    1. Sero141
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      I don't understand how the Thompson does way less damage than the Combat Rifle All using the very same ammo.
      It's about weapon damage. No need to be realistic.

      And yes, there is no reason to get upset about me reducing the damage as it's 100% optional... aside of the leveled list maybe.

      PS: I think I am going to mod a Tommy Gun with bigger damage into my game.
    2. PaddyGarcia
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      I know! It's a mod - it's a mod FOR a mod ffs - it's 1000% optional.

      As for SMG's, I'm sure they nerfed the auto-weapons because the damage per second would be 3-10x higher than semi-auto's. That makes some sense for game balance, or else everyone would only use full auto, even though most of the time no one does IRL. But IMHO they should have nerfed accuracy & recoil instead of damage. A .45 round doesn't care whether it got fired from an auto or a semi-auto. Actually the SMG's longer barrel should do more damage than pistols, not less.

      So yeah, bump up the damage, and pile on the recoil.
      (Look out though, NPC's have them too. And I wonder if they suffer recoil penalties.)

      Another problem with full auto is ammo. Ammo is weightless and everywhere in vanilla, but it can be rare and heavy in Survival and with mods like Fallout Loot Overhaul. (I never have enough. I sometimes have to resort to the console, even. My current character is at level 50+ and has zero levels in Commando because there's not enough ammo around to make it worthwhile.)
    3. Sero141
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      I created an additional weapon and I don't think that is in the leveled list.
      Looks like the SMG but does as much damage as the Combat rifle. I don't want it OP I merely want it usable.

      Also I will give it to my Companion who has infinite ammo because of modding.
  3. Jstalin56
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    idk why peaple complain about high damage. i hate putting a billion bullets into a raider before he finally dies
    1. Sero141
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      That only applies when you are already very far into the game. By the time you would be able to aquire this in a fresh playthrough it wrecks everything.
      At least that's my thought, your choice to download it or not.
    2. MattyDienhoff
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      Simple: Some of us use mods to even out enemy health so low level enemies have more health and high level enemies have less. If human enemies no longer have 800-1000 HP like some of the crazy high-level Gunners do, then we no longer need our guns to do astronomical damage to be late game viable.

      I'm not kidding about those numbers either, a level 70 Gunner Major has 890 HP, a level 82 Gunner Colonel has 1070. That's a human enemy who is literally tougher than a behemoth and is likely to have as good or better damage resistance (and better weapons).

      Sensible NPC Health is a good place to start on this:
      http://www.nexusmods.com/fallout4/mods/5019/?
    3. Sero141
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      Thanks for that link, think I will use it when I feel I need it.
  4. kisukee12
    kisukee12
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    Hi how can I change it to 38 base damage? indeed 50 is too high and I think 28 is too low. I'm on high level, vanilla pistol have too fucking low damage...
    1. Sero141
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      Can do, just give me a minute.

      Edit: Done.

      Oh, I misread that.
      You can change that using FO4Edit.exe.
      Just uncheck everything but the Colt1911.esp click weapons, click colt and scroll untill you find base damage, change that and save.
  5. M1stLynx
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    You have never gotten to a high level have you. The exceedingly high damage is a must to keep the weapon viable.
    1. EpiccRoeley
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      yes this in the only reason why i use the Colt 1911 over the other pistols Leo has been putting out there

      at a certain level even trying to kill a raider takes up a whole minigun mag
    2. Mitsurugi2424
      Mitsurugi2424
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      This is a stupid argument.

      It's a 45acp fired out of a hand gun. It should do less than the 10mm pistol. I could almost see it doing the same damage as the 10mm or 44 considering the combat rifle has almost identical stats to the assault rifle for some reason even though one shoots the 45 and the other a 5.56.

      If that's all being a high level is (back peddling away from stupidly op bullet sponges), then I'll just keep making new games when I hit lvl 75-100 and best the game.

      Wasting ammo and shooting a thing 20 more times than a need too or should have too, does not a make a game more fun or challenging.
    3. Sero141
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      You have never gotten to a high level have you. The exceedingly high damage is a must to keep the weapon viable.

      I can make you a 1911 that one shots literally everything if that is what you need.
      Edit: I got a Deliverer file right here that makes it one shot a behemoth and cost almost no AP to fire. I chose the Deliverer so you wouldn't have people shooting back at you with that kind of firepower. You need that?
      It's a 45acp fired out of a hand gun. It should do less than the 10mm pistol. I could almost see it doing the same damage as the 10mm or 44 considering the combat rifle has almost identical stats to the assault rifle for some reason even though one shoots the 45 and the other a 5.56.

      I thought that the .45 was actually weaker than the 10mm after some preliminar research but making the gun weaker than the starting weapon would make it redundant.
    4. Mitsurugi2424
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      @ the other 2: what i dont get is if you like the gun, but dont want the damage lowered from the base mod...then just stick with the base mod and dont bother with this mod supplement. you know?

      like why take the time to come in here and explain why you need the base mod...when this only changes the base mod IF you DL and install it? :/


      @Sero141: yeah, i said it was weaker. and your right. it wouldnt make sense to make it weaker. but my point was why complain at all? you know?
    5. EpiccRoeley
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      because people complain about the damage not being realistic ....
      and i'm just sitting here like.... it's fallout .... FEV subjects aren't realistic...
      the fact that i shoot a human in the head without killing it isn't realistic...

      so why bother with the damage?
    6. Sero141
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      because people complain about the damage not being realistic ....
      and i'm just sitting here like.... it's fallout .... FEV subjects aren't realistic...
      the fact that i shoot a human in the head without killing it isn't realistic...

      so why bother with the damage?


      Screw realism, it was never about realism.
      It's about balance. The gun had more damage than the .44.
      Like I said, if you want a cheat gun I can edit one for you, how about making the Minigun shoot nonliteral Mininukes? The name implies it, right?

      Wait, are you concerned with what I put effort in?
    7. Mitsurugi2424
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      And the point I'm trying to make, is this mod doesn't effect the base mod. You prefer the 1911 op like the guy made it, don't download this optional file that changes the damage. Lol
    8. SoundSpark
      SoundSpark
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      It's simple if you don't like it, don't download it.