Fallout 4
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NezaxMuzex

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NezaxMuzex

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9 comments

  1. hotice919
    hotice919
    • member
    • 0 kudos
    I know that you've moved on and probably won't see this comment, but I was digging into the files and saw you had the bottlecap/bottle addition on the beer ammo but not the rest.  Is there a reason why?  Did it not work?  The reason why is that I'm experimenting with long range armor/weapon equipping on distant npcs and wanted to know of the viability of adding objects.
  2. ImoutoKaede
    ImoutoKaede
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    The stimpak syringe reminds me of Doc from R6s and how can i get the id's?
  3. GenaTrius
    GenaTrius
    • supporter
    • 33 kudos
    Wow, nice. This should be great for when followers inexplicably fall off of things and I can't reach them.
  4. hardboilednoob
    hardboilednoob
    • supporter
    • 0 kudos
    Awesome mod; downloaded it for the stimpak syringe..

    I got a problem though, is it just me or whenever I use it on my downed companion after he/she gets up my companion stops following me. I can still command them to go to a specific location after that they'll just stay there..

    any thought on this?...

    thanks btw.
  5. jjb54
    jjb54
    • premium
    • 35 kudos
    Thank you -

    The Stimpak is worth it to me right there. Usually I am unable to get to Dogmeat or Deacon because of distance or such and so wanted to just SHOOT a STIMPAK to them and get going.

    THIS ANSWERS THAT!

    Thanks!!!
  6. izzier2750
    izzier2750
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    Adding onto Chuck and Eddie, would the Medic perk affect the stimpak syringe?

    I think I would enjoy a playthough as a dedicated healer, just let Preston take all the shots.
  7. Dvinven
    Dvinven
    • member
    • 0 kudos
    Cool looking mod.
  8. chuckdm
    chuckdm
    • supporter
    • 16 kudos
    Shouldn't the Stimpak Syringe require the Medic perk instead of the Chemist perk?

    Just a thought. Great mod overall.
  9. eddiealcantara
    eddiealcantara
    • member
    • 25 kudos
    So... to make a regular stimpak only requires level 1 chemist, why does this require level 2 if we can't even use it ourselves?

    Neat idea btw, just don't agree with that part.