can you add like... the stealth gear can recharge automatically as long as you have fusion cell? as the stealthboy consume battery? finding crafting station just for recharge are too much work. and do i really need a crafting station just to change a battery on a device?
I just downloaded the new file that works for all and the name of it in the mod section is still Debug test file. Could you change that to Rechargeable Stealthboy when you download it? This helps a lot when you have a crapload of mods and need to do any trouble shooting. The name of the file matches what the mod is so it makes it easily identifiable.
Thanks for the mod and the work! It really is a must have for sneak toons!
I'll have to try it some more but I used it quickly and did not get a depleted stealthboy after I used one. I did go to the chem station and I saw the recipe for recycling these but I just did not get a depleted one after I used it. I'll try it some more when I can and let you know. I don't have any other stealthboy mods and this is almost last in the load order.
Sadly after a lot of testing I could not get the depleted stealthboy to be added to my inventory. I just could not get it to work for me.
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Might try it if it is. Love recycling mods.
But, if you check back here... what level of expense do you think would be more balanced? a fusion core instead of two cells?
I just downloaded the new file that works for all and the name of it in the mod section is still Debug test file. Could you change that to Rechargeable Stealthboy when you download it? This helps a lot when you have a crapload of mods and need to do any trouble shooting. The name of the file matches what the mod is so it makes it easily identifiable.
Thanks for the mod and the work! It really is a must have for sneak toons!
Sadly after a lot of testing I could not get the depleted stealthboy to be added to my inventory. I just could not get it to work for me.