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Created by

Ekayne-Charles Dyer

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Ekayne

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11 comments

  1. JDaremo
    JDaremo
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    • 20 kudos
    Would love to see this updated to include options mentioned below.
    Might try it if it is. Love recycling mods.
  2. NinthArcher
    NinthArcher
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    • 33 kudos
    Could you maybe make a slightly more expensive version?
    1. Ekayne
      Ekayne
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      • 7 kudos
      I could, But at that point it's just editing a value on the CK or falloutedit,

      But, if you check back here... what level of expense do you think would be more balanced? a fusion core instead of two cells?
    2. NinthArcher
      NinthArcher
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      • 33 kudos
      I was thinking maybe more MF Cells, maybe 60, 80 or 120. A Fusion Core would be overdoing it IMO.
  3. Yellowbeard77
    Yellowbeard77
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    • 1 kudos
    "Everything should be made as simple as possible, but not simpler." - Albert Einstein.....endorsed.
  4. Gundamwarcraft
    Gundamwarcraft
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    • 1 kudos
    can you add like... the stealth gear can recharge automatically as long as you have fusion cell? as the stealthboy consume battery? finding crafting station just for recharge are too much work. and do i really need a crafting station just to change a battery on a device?
    1. Ekayne
      Ekayne
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      • 7 kudos
      I suppose that I could. Will I? probably not. as that would likely require much more skill than what I have.
  5. Kodiak412
    Kodiak412
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    • 28 kudos
    Just one more little item.

    I just downloaded the new file that works for all and the name of it in the mod section is still Debug test file. Could you change that to Rechargeable Stealthboy when you download it? This helps a lot when you have a crapload of mods and need to do any trouble shooting. The name of the file matches what the mod is so it makes it easily identifiable.

    Thanks for the mod and the work! It really is a must have for sneak toons!
  6. Kodiak412
    Kodiak412
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    • 28 kudos
    That worked! I sent a PM with more info.
  7. I'll have to try it some more but I used it quickly and did not get a depleted stealthboy after I used one. I did go to the chem station and I saw the recipe for recycling these but I just did not get a depleted one after I used it. I'll try it some more when I can and let you know. I don't have any other stealthboy mods and this is almost last in the load order.

    Sadly after a lot of testing I could not get the depleted stealthboy to be added to my inventory. I just could not get it to work for me.
  8. burntphoenix
    burntphoenix
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    • 3 kudos
    Nice, you actually made this. Now I don't have to hoard all those stealth boys, or have to stay still just for chameleon to take effect