Fallout 4

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# Worthwhile Eyebots #

## Description ##

We've all been there. Send out an eyebot pod, head to the target location thinking 'oh man no way my little robot friend will be wasting my time, right?' Fight your way through an entire building full of super-mutants only to find that your little loyal robot buddy sent you out after one roll of duct tape and a bottle of wonderglue.

Augh.

Well, no more, says I.

This is based loosely on More Ammo from Eyebot Pods, more specifically on a request I saw floated in the comment thread for it, and thought 'hey, that can't be too hard, I should just do that.' So I did.

For the technical sort among you, this edits the quest entries for the eyebot resource gathering missions and points them to new leveled lists based on the old ones, but where, instead of finding 'one adhesive' resource of the like, you might find a shipment of 25, or, in cases where a larger shipment exists in the game, you might find that as well (there's a sublist that randomizes between the smaller or larger shipment, in these cases; it only tends to affect things like aluminum). The only vanilla lists I've edited are the ones exclusively used by the eyebot pods, which were added in the automatron DLC. No basegame lists are changed, so your odds of finding stuff when you're not using an eyebot to scout remain unaffected.

The number of rerolls on a given leveled list are unchanged; it's just that you have a chance of finding something really decent now. And more importantly, it makes eyebots a valid alternative resource gathering tool, letting you find actual significant amounts of what you're looking for without having to fiddle around with trade routes or vendor patterns or all that other stuff that I mostly can't be bothered with.

You're still not guaranteed, however, that your little eyebot buddy won't ping you on two aluminum cans and waste everyone's time - it's just more of a fringe case than the most likely outcome now.

This version doesn't touch the eyebot ammo gathering quests, so expect those to remain frustrating unless - well, do as I do, I guess. I'm using the changes from the above linked mod by noko1992 for the moment, with this loaded after it. I might tweak those later after I decide on my own approach.

For the less technical: this should make using eyebot pods actually rewarding and worth keeping around, as opposed to leaving you debating whether or not to scrap the pod launcher.

I consider this a quality of life tweak, but your milage may vary.

Made with FO4Edit, cleaned to ensure no identical records, yadayadayada.

## Options ##

There are currently two versions: WorthwhileEyebots.esp, and WorthwhileEyebots-betterminimum.esp (made by request).

The difference between them is basically just the minimum possible find. With the better minimum version, you're currently guaranteed at least one shipment of 25 whatever resource. With the standard version (what I'm currently playing with) there's still a slight possibility on a particularly bad dice roll of getting just some scrap. But you're finding shipments on average either way, so personally I don't mind at least SOME chance of a bad run when the average is higher.

Either way, you have choices.

## Requirements ##

This requires the Automatron DLC, because otherwise you don't have eyebot pods scavenging for you and you have no idea what I'm talking about.

## Changelog: ##

1.0:
- Initial release
1.2:
- Adds cloth and gold to the list of component targets. Now edits the story manager node for eyebot resource gathering, as well as the component terminal submenu and one related vanilla script fragment.
1.3:
- now additionally adds asbestos, lead, steel, and rubber.

## Credits ##

The makers of F04Edit for the tool. Bethesda for making this feature frustrating enough to motivate change. Noko1992 and others for the idea.

## Permissions ##

Feel free to use this as a base for whatever you want, just give me a shout or a credit somewhere for the settings/lists if you use 'em and don't put it behind a paywall.

--XarathosHawke