Fallout 4

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Skyrim76

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skyrim76

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23 comments

  1. BeechMasters
    BeechMasters
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    Ok so if I am understanding this correctly.
    I have to get the castle workbench in my possession in order to use the one here, correct?

    Secondly, did you ever get another hard drive and fix the bug mentioned in the bug section?
    Thanks for all your mods and help
  2. Maharg67
    Maharg67
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    Love this mod and the extra 'ice' I can work around. I have had fun crafting some additions to the museum more than once. Is there any chance you can add useable power to the museum. Is there a chance of removing water from some areas.
  3. aferox
    aferox
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    I like the mod, but for some reason I'm getting a section of road throughout the Commonwealth which has snow/ice on it (several sections at, say, Reeb Marina). It disappears when I remove the mod, and reappears when I add it. I'll see if I can track down how many versions it goes back.

    Looks like the last two versions from June 20 onward. The previous version was fine.
    1. skyrim76
      skyrim76
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      I don't know, I mostly added new versions when I change something inside. In world I just added island in the river and exterior building (shell) and back door across the river. Don't have idea why that happens, it must be in conflict with some other mod.
  4. devonapple
    devonapple
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    The mod seems to add a new crafting category in the Building menu, but I can't craft any of the items.
    1. skyrim76
      skyrim76
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      I don't know mate, that must be some bug in your game, save game or it's in conflict with another mod. Everything working fine, see it for yourself:

      https://www.youtube.com/watch?v=6E8e_HZ6Kz4&feature=youtu.be
    2. devonapple
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      I am so sorry for the confusion: I mean it adds a nonfunctioning crafting menu to OTHER settlements.

      I have not even visited the new wax museum yet. I had to disable the mod while tracking down a conflict that was preventing me from building restaurants at Longfellow's Cabin in Far Harbor. You can imagine seeing a whole nonfunctioning building submenu possibly being a potential source of conflicts. As it turns out, that's a game bug preventing restaurants at Longfellow's Cabin, and not anyone's mod! Quite a relief.

      So I will check out the updated Wax Museum soon. Thank you for your reply!
    3. skyrim76
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      Ok.
      My mods are build from start, I didn't edited some other cells (except The Castle tunnels)...all of this settlements mods are separate from original cells so maybe there is a conflict because creation Kit isn't pro software. Sorry if my mod cause any trouble.

      Soon v4, nothing special, mostly decorative and with fixed minor bugs.

      Cheers mate.
    4. devonapple
      devonapple
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      Cheers! It looks great so far.
  5. skyrim76
    skyrim76
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    Update:

    Added v3 with another hall, scrapable exhibits and statues.

    Edit,

    I reinstalled my system last night and now I see that I manage to link indoor workbench with Castle workbench, I didn't see that before because there was a tons of test mods. So there, workbenches are linked...the outdoor workbench is not btw.
  6. AlastairKerr
    AlastairKerr
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    Great work Amazing Building !!!
    1. skyrim76
      skyrim76
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      Thank you. Soon version 3 with couple more rooms:

      http://imgur.com/a/wfFEa
  7. skyrim76
    skyrim76
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    Update:

    Added v2.

    If someone knows how to link freaking workbenches, let me know. Thanks.
  8. xxhg
    xxhg
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    I like the concept of the mod. It would be awesome if the survivor just stumbles upon this place and Lary gives you a quest for retreiving stuff for the museum to help rebuild it. For example "Oh we need to have a military power armor in the museum can you go to the depot to go collect one."

    It would almost be like a radiant quest but you could put variables so it isnt the same everytime you play the mod.
    1. KaineNier
      KaineNier
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      • 5 kudos
      What a good idea.
  9. KaineNier
    KaineNier
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    I wanted to say I'm tracking this and wish you well as it improves.
    My suggestion is just a reason for going there, in game you often pass by an NPC who mentions a rumour about an area, such as the guards at Diamond City mentioning The Combat Zone, then that area is marked on your map. If it isn't mentioned then you would just find it accidentally and then it gets marked. Perhaps that would be a good way to incorporate it as opposed to a big quest.
    Also I like mod author environments and would love to encounter this area fully finished, there's enough building in the game already, although player homes are great when they include the option to change them.
    1. skyrim76
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      I will try to make all inside fully movable and also add a workbench outside but for the quests is a bit tricky, I never done that and there is no tutorials for Fallout Creation kit. I'll try something, we'll see. Thanks.
    2. amanandhisdog
      amanandhisdog
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      maybe its a note you find in a mailbox in a settlement? or maybe just blew on into sanctuary and is sitting on the ground, dosent have to add a marker just some hint or clue that takes you near to it. or as it grows a holotape? terminal entry? just a clue to get us near enough to it that we cant miss it.
    3. skyrim76
      skyrim76
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      I'll try but as I said is near the Amphitheater, you can't miss it, I build exterior specially for this mod, it's unique, not some building in game.
      Tonight v2.
  10. indycurt
    indycurt
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    Your museum is visually stunning. What a great concept for this game. Well done!
    1. skyrim76
      skyrim76
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      It's not finished yet, there is a lot to do, lights mostly, but I had to share. Thanks.