Yo, would you be able to add a version of Vivacity with a Military Cap on it? I tried to do it myself with the help of Buffscale on /fog/, but somewhere along the line the mesh wouldn't load properly in-game
yo, just as a follow-up, loading the edited mesh in-game gives me infinite stretching of the textures. Outfit Studio tells me that bones in shape 'Regroup02' are missing from the reference skeleton. Do you have any idea how to fix this?
Is your reference the hat? You only need that to see where to puff in the hair. You export without the reference so hair should be without physics issues. But if it keep happening and you don't mind no physics in Outfit studio left click the _cloth bones and delete them, then pain the HEAD bones strongly over everything. If you still want physics, delete the cloth bones and export the hair, exit and reopen Outfit Studio, load the original Vivacity as reference and the hat fitted as outfit. Clear the mask on the hat fitted if necessary. Left click the hat fitted' name and "copy bone weights." Now export without reference, if you're lucky you'll have good looking physics.
I'm not entirely sure where my edits went wrong (even after he linked me a reference skeleton with the hair bone-thingos included), but Buff eventually got it working for me after I went through like 50 million attempts haha. thank you for the help though!
For what it's worth ...and I'm not tech savvy enough to know why ...but this mod installed and worked without ANY issues or ini glitches. I'm still working to get the bigger one working with windows cloud. Grrr ... but at least now my Vault Girl isn't bald or "vanilla". Thanks!!!!!
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cheers!
https://www.dropbox.com/s/i6u1lh8bc1wg290/2-4%20new%20hairs.rar?dl=0