This home is legendary, my only problem is all of the loose items that get knocked around if you bring followers inside, it starts to look like a tornado went through it
Beautiful player home. It's a shame that none of the best player home mods allow you to send your companions to them. I don't really see the point of a player home if you can't send your companions there.
Just downloaded this and added the command to make it work with neon flats, totally worth the crooked door and awkward opening animation, just don't think about how it would be possible to fit all this in that one building. I already made goodneighbor a workshop, so it was easy to cover the gap between the doors, I fixed the other issue by closing my eyes for two seconds.
They share the same doorway, so--as is--they're incompatible.
HOWEVER, if you bring up the console, click on the door, and type in:
modpos x 96 modpos y -21
...you can use both! The left door goes to this mod, the right door goes to Neon Flats.
(Yes, the Eternal Night door sticks out by one pixel, but if you make the doors flush by going to -22 then the door will disappear behind the Neon Flats door. If you want this to work, you'll have to bludgeon your OCD and drag it into an alley. That's okay here--you're in Goodneighbor, after all.)
I made for myself some edits at this beautiful house: Linked all the crafting station to the workbench and made it a settlement (you can dismiss follower there and i suppose also recruit settlers, didn't tested) if the mod author allow it i'll gladly share with the other users [Disclaimer: I'm far from an experienced modder so i don't know if i did an excellent job or meh, i just followed some guides]
Glad to say I can confirm that the edits Axer4 did work perfectly and make this wonderful house mod the BEST internal settlement for my needs. Thank you so much for sharing Yurtex & Axer4! Endorsed and kudos given.
150 comments
Is there a way to turn Havok physics off so everything stays in place?
(I got an early warning when I entered because I had AutoLoot on and it instantly Hoovered up the umbrella stand.)
HOWEVER, if you bring up the console, click on the door, and type in:
modpos x 96
modpos y -21
...you can use both! The left door goes to this mod, the right door goes to Neon Flats.
(Yes, the Eternal Night door sticks out by one pixel, but if you make the doors flush by going to -22 then the door will disappear behind the Neon Flats door. If you want this to work, you'll have to bludgeon your OCD and drag it into an alley. That's okay here--you're in Goodneighbor, after all.)
Ta.
EDIT: NVM