Another way to do this is to load all mods and dlc into the creation kit, then go to loading screens. Anything without an asterisk will show the model, just open those up and under model and rotation select none, then save.
Could you expand on this a little bit? I've never used Fo4Edit before and that damned rusted car model (and the new horse armor model) are plaguing me and making my loading times take an eternity.
Edit: I can't seem to open it in Fo4Edit because I don't have all the required DLC, and it errors out and wont let me edit it. :s
If there is an issue loading that way, you have an issue with your mods/load order.
Imagine FO4edit as a text viewer for the game, it loads the game and you can see every option; besides scripts, but that is not important.
Anyway, load everything and expand each mod one by one; you are looking for a drop down that says "loading screens". If one does, right click on the dropdown and "deep copy as override into..." into cleaning loading screens. (Yes, add as a master)
Now open up the dropdown for CLS and look for the new loading screens, you can tell by the first two letters/numbers in the formID, look for the ones that match the xx from the mod you wrote into here. Select all, plus one from CLS and rt click "compare selected".
You now need to make the new entries look like a CLS loading screen.
Let me know if you need more assistance, you might as this is all just off the top of my head, but dig around a bit; its not too difficult to figure out.
Hey WoodElf, can you expand a bit please? A user here in this mod (https://www.nexusmods.com/fallout4/mods/7418/?tab=posts) says that we can delete the loading screen files, but make backups first. How do we make backups? Also most loading screens come from main game and DLCs. Should we deep copy those as well? And after they are copied and placed in this mod folder (at the bottom I noticed), and we compare them, what then?
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Open up fo4edit, find it and add it as a overwrite into CLS, and they mirror the changes made by the mod.
I had to do with for horizon, but was a very easy update.
Edit: I can't seem to open it in Fo4Edit because I don't have all the required DLC, and it errors out and wont let me edit it. :s
If there is an issue loading that way, you have an issue with your mods/load order.
Imagine FO4edit as a text viewer for the game, it loads the game and you can see every option; besides scripts, but that is not important.
Anyway, load everything and expand each mod one by one; you are looking for a drop down that says "loading screens". If one does, right click on the dropdown and "deep copy as override into..." into cleaning loading screens. (Yes, add as a master)
Now open up the dropdown for CLS and look for the new loading screens, you can tell by the first two letters/numbers in the formID, look for the ones that match the xx from the mod you wrote into here. Select all, plus one from CLS and rt click "compare selected".
You now need to make the new entries look like a CLS loading screen.
Let me know if you need more assistance, you might as this is all just off the top of my head, but dig around a bit; its not too difficult to figure out.
A user here in this mod (https://www.nexusmods.com/fallout4/mods/7418/?tab=posts) says that we can delete the loading screen files, but make backups first. How do we make backups?
Also most loading screens come from main game and DLCs. Should we deep copy those as well?
And after they are copied and placed in this mod folder (at the bottom I noticed), and we compare them, what then?
Any help would be appreciated.
For some reason this doesn't get rid of the rusted car model even though I'm fairly certain that was added with NukaWorld (which I don't have).