Hello, Ludvig08. Your mod looks beautiful in the screenshots.
But I could not 'enjoy' it in-game, because I had weird issues when I found Starlight Drive-In. I do NOT say your mod caused the issues and CTD.
EVERYTHING was on wrong places, your mod was build high above the ground, all building stuff (even the surrounded wall in the area) was high IN THE AIR not on the ground. Then I had CTD after leaving the area.
I have have installed MightyClean Settlements (MCS) ALL-IN-ONE mod (contains Starlight Drive-In). Maybe it has to do with MCS. How should I use both mods? What should be the load order for both? Here is the link to Mightynine's mod: https://www.nexusmods.com/fallout4/mods/40931
I seem to be having a problem with the build area not being properly represented, i can only "build" on half of the top level, and everywhere else in the green border doesn't let me build there.
This mod looks incredible, but after going through this entire thread I cannot seem to get it to work. I had already found starlight theater and activated the workshop but built nothing - tried scrapall and the workarounds listed here, and reinstalled several times. Still won't work for me.
I have two problems: 1) the starlight theater projector tower (the one where the bar and everything is) is still there and I can't manage to delete it 2) the little hut the original workshop is in is still there and still contains the workshop; this means I cannot access it with this mod
Nevermind, I placed one simple rug down to use this method to manually move the workshop with the console commands (https://www.youtube.com/watch?v=WlwRc_mXQR0) and the projector tower disappeared. Looks great!
I know this is a conflict that has absolutely nothing to do with you but since Rdunlap seems to be absent I was hoping you could help me. I use RDunlap's rebuild series here: http://www.nexusmods.com/fallout4/mods/9285/?
It's an all-in-one that does include starlight drive in. They have individual versions but my plugin list is dangerously close to 255 and using all of those minus the three I want to use of yours would put me over that limit.
Is there a way to make a compatibility patch or something that disables their version of Starlight Drive-in and Greygarden so that I can use your versions of those two settlements but still have the rest of the settlements be their version? I'm not familiar at all with the CK for FO4edit or anything so I don't know if it's even possible to make something like that.
Holy f*#@ is this amazing. This is exactly what I want in my own personal base. Is there any chance of you doing this to other settlements too? Or maybe somehow making it a placeable thing so I can do this anywhere I want (with conquest)?
1st of all love this and all your mods. Thanks for making it. 2 small things. The workbench is actually under the west wall behind the little building. You can just see one corner of it sticking out. ( I use "move that workbench" so I was able to move it). And There is a van near the east corner that is missing that I am pretty sure is part of a railroad quest. Its a safe house as I remember.
(edit) Strange thing happened. I quit the game to post the message above. When I reloaded the game the movie screen appeared. Going into the CK to kill it (hopefully)
33 comments
But I could not 'enjoy' it in-game, because I had weird issues when I found Starlight Drive-In. I do NOT say your mod caused the issues and CTD.
EVERYTHING was on wrong places, your mod was build high above the ground, all building stuff (even the surrounded wall in the area) was high IN THE AIR not on the ground. Then I had CTD after leaving the area.
I have have installed MightyClean Settlements (MCS) ALL-IN-ONE mod (contains Starlight Drive-In). Maybe it has to do with MCS. How should I use both mods? What should be the load order for both? Here is the link to Mightynine's mod: https://www.nexusmods.com/fallout4/mods/40931
City of aliens!
https://i.imgur.com/3URSR9p.jpg
https://i.imgur.com/Tk1UDZY.jpg
https://i.imgur.com/r97d6Bx.jpg
Beautiful, like.
I have two problems:
1) the starlight theater projector tower (the one where the bar and everything is) is still there and I can't manage to delete it
2) the little hut the original workshop is in is still there and still contains the workshop; this means I cannot access it with this mod
Anyone have any ideas?
I use RDunlap's rebuild series here: http://www.nexusmods.com/fallout4/mods/9285/?
It's an all-in-one that does include starlight drive in. They have individual versions but my plugin list is dangerously close to 255 and using all of those minus the three I want to use of yours would put me over that limit.
Is there a way to make a compatibility patch or something that disables their version of Starlight Drive-in and Greygarden so that I can use your versions of those two settlements but still have the rest of the settlements be their version? I'm not familiar at all with the CK for FO4edit or anything so I don't know if it's even possible to make something like that.
Thank you LUDVIG08
2 small things. The workbench is actually under the west wall behind the little building. You can just see one corner of it sticking out. ( I use "move that workbench" so I was able to move it). And There is a van near the east corner that is missing that I am pretty sure is part of a railroad quest. Its a safe house as I remember.
(edit) Strange thing happened. I quit the game to post the message above. When I reloaded the game the movie screen appeared. Going into the CK to kill it (hopefully)