Fallout 4

File information

Last updated

Original upload

Created by

Skyrim76

Uploaded by

skyrim76

Virus scan

Safe to use

21 comments

  1. Hecker001
    Hecker001
    • member
    • 0 kudos
    1.10.163 quest glitch, better not install this mod, remove manually clean your settlement use mod remove everything
  2. DylanB122
    DylanB122
    • member
    • 1 kudos
    For anyone that accidentally installed this before Old Guns quest, this mod fixed an issue with the Castle's workshop.

    SKK Workshop Ownership Utilities - https://www.nexusmods.com/fallout4/mods/31625
  3. moonman3km69
    moonman3km69
    • member
    • 2 kudos
    How come I don't hear footsteps when walking inside the tunnels?
  4. celesteh
    celesteh
    • member
    • 1 kudos
    great mod, but does anybody know if settlers can use the tunnels?
    1. EntombExhume11
      EntombExhume11
      • supporter
      • 7 kudos
      From my testing settlers will not function in the tunnels. Aside from that this mod works perfectly. Only thing I did with Scrap Everything was remove all of the mist within the tunnels. I use this mod in conjunction with The Castle Fully Restored Inside Out V2 by Hozsa.

      I spawned a settler using the console command and then tried to assign the settler to a scavenging station and also a shop stall and neither worked. It appears that in order for a settler to be assigned any task you must first assign that settler to a settlement location via the workshop menu. The settler left the castle tunnels upon assignment to the castle. However, you may be able to spawn one or more settlers in the tunnels for the sake of immersion. As I said before, you won't be able to assign the settler to any tasks, but they might stick around in the tunnels themselves.

      Lastly, there is a castle tunnels mod that does turn the tunnels into a functioning settlement, but I have yet to try it. I will likely test it after posting this, but for now I just want to shoutout Skyrim76 for his/her great mod. Endorsed!

      https://www.nexusmods.com/fallout4/mods/34332?tab=description <=== link to the mod that makes tunnels a settlement.

      Hope this helps anyone curious about settler functionality in the tunnels.
  5. SgtRoadkill
    SgtRoadkill
    • supporter
    • 0 kudos
    can you get settlers to function in this?
    1. incubus2140
      incubus2140
      • premium
      • 0 kudos
      Id like to second this
      Great mod
  6. GasmaskFC
    GasmaskFC
    • member
    • 3 kudos
    Nice mod! But I can not put many objects that do not appear workshop is a bug or so? For example concrete parts such things do not appear and Homemaker doors, fences and more things
    1. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Thanks. As far as I know all works except the doors that can't be put on doorway and that's because I didn't change original doorway. See it for yourself:

      https://www.youtube.com/watch?v=u9yNy_01Ij0&feature=youtu.be
    2. skyrim76
      skyrim76
      • premium
      • 17 kudos
      I guess that you were right, try version 2.
      Interior workbench are limited by default, I didn't know that and I have tons of test mods so I guess that the bug was in my game.
    3. jsxaraan
      jsxaraan
      • member
      • 13 kudos
      Yeah, I'm having same issue. Virtually nothing is available for me to build with. It's more limited than even vanilla homeplate was. edit: I Know there is a console command for homeplate to turn it into a full workbench, I tried it here and didn't work, so probably a different code; but that might be an idea for a fix if someone knows how that is done.
    4. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Have you download version 2?
      I replaced workbench last night.

      For the doors, doors can't be put in (it can but at the middle of the floor) because there is no plugs in "doorways", but all doors are visible now in workshop.
    5. jsxaraan
      jsxaraan
      • member
      • 13 kudos
      Yeah, I have version two. Looks like furniture and stuff shows up, but not getting categories for structures to show up, so I can't really add walls/dividers and things like that throughout the area.
    6. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Do you have backup of the save game before this? if so than replace it and than try again...everything shows in my workshop. New installation, new CK, same mod...


      https://www.youtube.com/watch?v=GajIVfzqQm8&feature=youtu.be

  7. orlar
    orlar
    • supporter
    • 5 kudos
    Mod breaks the minutemen quest line. plz add a warning not to load untill you finish the artillery minutemen quest thingy. point to note this type of quest already on nexus and its not a quest breaker.
    1. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Ok, I'll add warning.

      I add warning to previous mods not to use it if it's not finished quest. The cell is full of quest triggers.

      Thanks mate.
    2. orlar
      orlar
      • supporter
      • 5 kudos
      welcome bud happy modding and thanks for the share.
  8. OmenUK
    OmenUK
    • member
    • 1 kudos
    Thanks for the mod, going to replace the other mod I have installed with this one finally the castle can be the fortress it always should have been
    1. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Welcome mate, cheers.
  9. JimmyRJump
    JimmyRJump
    • premium
    • 242 kudos
    I've scrapped all the dirt myself using the "Spring Cleaning" mod
    1. skyrim76
      skyrim76
      • premium
      • 17 kudos
      Sure, you can do that also. Look at my previous mods, you have link in description.