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Stragest

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stragest

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13 comments

  1. UberLordTaymar
    UberLordTaymar
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    This is pretty awesome for a first go around. I could never do this with my very limited skills... I just have a couple questions. A) I am having trouble figuring out how to get power to anything I build that requires it., as none of the generators can be interacted with and B) none of the wall switches can also not be activated. Temporarily had to set up craftable fusion generators to power equipment.... So, what am I missing??
    1. stragest
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      I apologize, this was one of my first attempts at modding and it has been quite some time since I went through and updated this. Sooooo there's a decent chance that there could be some conflicts with current mods or an update broke some of the connections.

      I am not sure If I will be able to do anything, but if I get some time in the coming week, i'll jump in and see if I can isolate the problem for you.
  2. CptOzzikSturn
    CptOzzikSturn
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    Hi everyone. I can't send settlers or establish supply lines. What should I do to fix this?
  3. Gordon freeman777
    Gordon freeman777
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    I think you are doing very well! When you get better you should totally turn it into a quest! Maybe DLC worthy. I know the BETA CK isnt the best it should be. But if you totally had the time and resources it would be awesome. It is a command center.... maybe a true splinter group of the US military still exists in there and you could totally fit it into lore; maybe a secret Vault they got from Vault - tec? Just ideas. I kinda rambled on...
    1. stragest
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      I appreciate the feedback and I like where your heads at!

      I've only just started working with the quest portion of the CK when I was working on the dialogue portion, but I've played around with having guards on the inside and an intro scene with a base commander. Couldn't quite get it to work, but you've inspired me to take another stab at it.

      Definitely let me know if you have any other ideas!
    2. Gordon freeman777
      Gordon freeman777
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      Well. If you have steam or skype I could give you ideas more and we could talk more in depth. Thats all I am really good at. I can hash out ideas that fit with the theme of Fallout very well. If I had scripting and building experience I would love to help out but alas I am not that fond of knowledge. haha
    3. Gordon freeman777
      Gordon freeman777
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      Did you dieded?
    4. stragest
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      Sorry for the delay, I've been swamped with work recently and haven't had much time for a life. My steam account is the same as it is here, you can shoot me a message and we can work through some ideas. My scripting is a work in progress that is the part that is hampering some of my ambitions. Shoot me a message and we can work through some ideas.

      Btw I've been working on something small on the side which I'm going to upload soon if you'd like to take a look. It's another settlement that is located in a cluster of boats. I haven't had time to do the in depth decorations, but maybe you could take a look and we could throw some ideas around.
  4. parrotheada1a
    parrotheada1a
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    Yikes.... this place is huge! Couple things to fix if you aren't gonna abandon it. First are some flickering textures, both rooms with the power armor stands have flickering roof sections. Ther might be a couple more, bu those two are annoying as hell.Second is the exit. Getting in was no problem. When I came out of the bunker, I was caught under the floor instead of being on top of the hatchway. I was swimming around in a crawlspace, the surface being the floor. The last thing was the room with the hanging flags. The flags flutter about as if they are in a breeze, and parts of the flags disappear into the walls.

    As far as Ideas go, rather than having settlers, how about hiring NPC staff & mercs to keep the place tidy and protected? Use the people that are already there as managers. Shopkeepers definitely need more cash. The doc could use some nurses and a small clerical staff. That sort of thing. I remember a mod from New Vegas that did something similar, I think it was Yangtse Memorial..... what you did was once you got the power turned on in the bunker, you could access the computers and doorways. On one of the terminals, you could purchase pre fab upgrades for the place.

    Can't wait to see how far you take it, this ought to be a good one given the size of it.
  5. Eysenbeiss
    Eysenbeiss
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    Looks good, but makes no sense - you seem to not know, that shores are very often flooded and because of that, the bunker would be flooded too and also it could be very easy hit by a large container ship or something, so it would make more sense to at least put some kind of "socket" underneath it, adding another story/floor.

    I would have love to see something like that south of Quincy, on a little hill or something, not visible at first sight, making it a really strategic base ;-)
    1. stragest
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      I hate when people make sense! At first I was confused by your comment, but I see where you're coming from.

      Also I've been looking at building something else fresh with the lessons I learned from this mod. If you send me a map with the location highlighted I'd definitely look into it. (I only ask for this because navigating the commonwealth in the CK is evil)
    2. Eysenbeiss
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      Hehehe, I know what you mean, the CK can be very, very annoying ;-)

      The Region I was talking about is shown on the picture

      http://www.eysenbeiss.de/store/command.jpg

      The red "circle" is the Quincy Region, full of Gunners, the two black "circles" would be the regions that make sense, even though the site at the road, that is coming down from the Egret Tours Marina would be useful, I think. :-)
  6. PARAN0IDxGERBIL
    PARAN0IDxGERBIL
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    https://www.youtube.com/watch?v=JeimE8Wz6e4