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Improved BoS Mod � FAQ & Changelog
17th July 2016

Changes as of V2.3:
� All Brotherhood soldiers wearing Power Armour now have Power Armour paint specific to their rank.
� New Power Armour Rank insignias added for Paladin Commanders and Star Paladins.
� Star Paladins now wear T-60E Power Armour.
� All Brotherhood soldiers Wearing Power Armour now also wear the BoS Hood.
� Brotherhood Soldiers of Knight Commander Rank or higher now have a 50% chance to spawn with Plasma Weapons instead of Laser Weapons.
� Brotherhood soldiers that wield heavy weapons (Minigun & Gatling Laser) now have an equal chance to spawn with a Gauss Rifle.
� Power Armour rank display names have been redone to include the new paint schemes worn by the Brotherhood the new list is as follows:
o BOS II (Knight Paint)
o BOS III (Knight Sergeant Paint)
o BOS IV (Knight Captain Paint)
o BOS V (Knight Commander Paint)
o BOS VI (Paladin Paint)
o BOS VII (Paladin Commander Paint)
o BOS VIII (Star Paladin Paint)
o BOS IX (Sentinel Paint)
o BOS X (Elder Paint)
� Proctor Teagan now sells new items:
o BoS Hood
o Green/Grey BoS Uniform
- Upon reaching the rank of Paladin he also sells:
o BoS Officer Uniform
o Plasma Weapons
o Plasma Weapon Mods
- Upon reaching the rank of Sentinel he also sells:
o Gauss Rifles
o Gauss Rifle Mods
The mod also fixes these bugs with the Brotherhood of Steel from the Vanilla game:
� Vertibird Pilots will now wear the Lancer Uniform instead of the BoS Uniform.
� The T-60 Power Armour Helmet now uses the correct mesh for the Bright and Red Headlamps.



OPTIONAL FILE CHANGES

Improved Bos-Automatron Patch (Changes as of V1):
� Tesla T-60 Power Armour pieces can now have the new BoS Paint Jobs applied to them.
� Tesla T-60 Power Armour pieces will use the new rank display names when BoS Paint is applied.


REPORTING BUGS
If you think you have found a bug with the main mod or any of the optional files, please follow these steps to report it.
1.) Please read the FAQ below. The most commonly reported bugs, aren�t bugs and are outlined in the FAQ below.
2.) Please check this link to the Nexus bug thread. Any bugs I am aware of are here;
http://www.nexusmods.com/fallout4/mods/14662/?tab=14&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodbugs%2F%3Fid%3D14662&pUp=1

Should these not solve your issue please report it in the following ways:
-The preferred method is is you have or can create an account on the Nexus and then post it in the Bug thread with [PC] [XB1] or [PS4] tags.
-If you can�t or are unwilling to do this, feel free to PM me on BethNet or post in the comments section of your version of the mod. Nexus is preferred however due to the terrible comments system BethNet has, which means there is the chance your comment could get lost.


FAQ

Q: I have activated the Mod but the Brotherhood are all still wearing the Knight paint.
A: This is usually caused when you load a saved file where the Brotherhood has spawned in the Location prior to the mod being installed. Power Armour works differently to inventories where anything affecting the inventory (i.e. addition of BoS Hood) will apply immediately. Power Armour on the other hand is set when the NPC wearing it is spawned. Therefore you need to wait for the cell to reset or if you are on PC you can use these two console commands to reset them (in the order given);
�recycleactor� � Causes the NPC to respawn including all items it has and Power Armour.
�[targetID].resurrect� � Resets the ai of the NPC (without it, any NPC respawned using the above command will just stand in the spot and not resume patrols/guarding etc that they are supposed to be doing).
WARNING: There is a limit on some NPCs that limits the level they can spawn at compared to your own level (i.e. NPCs with the �easy� modifier will only spawn at levels up to 33% of the Player Character). Using these console commands can bypass that and cause them to spawn at any level in the list-up to level 67 which are Star Paladins. Using �recycleactor� multiple times will randomly choose new ones until you get one you are happy with. Also this method doesn�t work on Random encounter units as �recycleactor� simply causes them to despawn. If you encounter random events not wearing the correct armour, please post a bug report as detailed above including what the composition of the BoS force was, who they were fighting, and how they arrived i.e. by foot or Vertibird.

Q: The Brotherhood is now wearing Rusty T-60 Power Armour instead of the Brotherhood paint.
A: This is the most common indicator of a conflict with another mod. Move this mod to the bottom of the load order with any dlc patches immediately after it and optional files after them. This should fix the issue although for the reasons outlined above you may need to go back to a save before you added the mod or wait for a cell reset.

Q: Some Power Armoured soldiers in quests aren�t using the correct ranked paints.
A: Some quests spawn units via actors instead of using NPC�s. They cannot be replaced by levelled lists and while the console commands outlined above can fix it, upon original spawn they seems to only spawn with Knight paint. I am looking into possible solutions and hope to have them ready for V2.4.

Q: Why do Knight Commanders use the Knight Captain paint/Insignia?
A: For unknown reasons, units spawning with a Knight Commander Insignia I have made cause the game to crash upon spawn. They were added using the same system as Star Paladin and Paladin Commander Insignia�s so should work fine in theory. I am looking into this and should have a fix in V2.4.

Q: Brotherhood Soldiers added in Far Harbor aren�t using the correct Inventories and Power Armour paints
A: Far Harbor requires a compatibility patch like Automatron. However unlike Automatron, the Brotherhood Power Armoured soldier (Not Larsen) suffers from the actor issue that is outlined above. If you are on PC then a Beta patch is available on Nexus. Consoles will have to wait until after I have a solution to the actor issue as Beta patches cannot be done easily on BethNet.

Q: This Mod is incompatible with mod XYZ!
A: If you ask nicely either via PM or in comments, I will consider a compatibility patch for the mods-provided that the mod is also on pc-sadly I can�t do anything if the other mod is only available on consoles. I will not guarantee that I will do a patch though, only that I will consider it. That said, very few patches will be done until V3.0 of this mod is released due to the sheer number of things being added in V3.0.

Q: Non-Power Armoured Knight Commanders and above, aren�t ever spawning with Plasma Weapons
A: This is a known issue and will be fixed in V2.4.

Q: Can you make the BoS Power Armour paints available to wear without having to kill a BoS member?
A: Excluding those that are given via quests as you progress through the BoS storyline, the BoS Paints will have an optional file to allow you acquire them once I fix the issue with the Knight Commander Insignia.

Q: Can you port this to�?
A: This Mod is currently available on the following platforms at the following locations:

PC:
-Fallout 4 Nexus: http://www.nexusmods.com/fallout4/mods/14662/?
-BethesdaNet (Main): https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1727812
-BethesdaNet (Automatron): https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2025146

Xbox One:
-BethesdaNet (Main): https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2007398
-BethesdaNet (Automatron): https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2025251

PS4:
-Coming as soon as PS4 Mods are out of Beta.