This page was last updated on 18 July 2016, 2:51AM
Changelogs
Version 2.0.0
v2.0.0
-NEW: Added a pet cat named Lincoln. This should help your loneliness...right?
-NEW: Added a "manufacturing suite"; basicly you can make things from resources.
-NEW: Control Terminals
-Toggle-able christmas lights for the bedroom. (Your welcome Roarinzero)
-Toggle individual room lights as wall as toggle all lights on/off at once
-Control terminals are located in the control room, hydroponics area, the entryway for the armory/workshop, and the reactor control room.
-NEW: Added sound effects to grotto waterfall and ammo press
-NEW: Added a reactor room to workshop
-NEW: *Barber mirror; located in the bedroom suite powder room.
-NEW: *Plastic surgery mirror; located in the bedroom suite powder room.
-NEW: Shower lights for bedroom suite bathroom
-NEW: Showers are now useable; activate them to take a shower. Effects are automatically turned on/off when entering/exiting shower.
-BUG: Fixed a world hole in the grotto upper pool
-OTHER: Adjusted the height of the storage activators
-OTHER: Added detail to the grotto.
-OTHER: Additional detail added to the workshop chemistry station.
-OTHER: **Reworked the water purifier area to be more aesthetic.
-OTHER: Changed map icon
-OTHER: ***The archive no longer includes references to the map or pipboy.
-OTHER: Miscellaneous detail improvements/reworks
*Sometimes the camera in the character editing mirrors will not position correctly. Exit and reenter to fix. When editing body type in the plastic surgery mirror the player will go off-screen. I cant get it to behave so either guess what it will look like or go to the actual surgeon. Both mirrors work pretty well outside of those minor issues.
**The water purifier behaves the same and your items should be safe. The major difference beside appearance is that you no longer access the chests directly; you activate a placeholder to open them now. This was needed for compatibility with previous and future versions.
***The CK thought that I needed the map textures and pipboy to be included in this. For those of you that used a different map it may have been overwriting them. Please let me know if the map marker for the bunker is not appearing or if it messes with the pipboy still.
Version 1.0.2
-BUG: Fixed missing resources (This should fix switchs. I am not a smart man.... I forgot to make the archives)
Version 1.0.1
-BUG: Fixed clipping of rocks through walls in the utility room
-BUG: Fixed some issues with CTD on load
-BUG: Fixed floating rocks in the grotto. Somehow most of my rocks deleted themselves and I have no idea why. I replaced them.
-BUG: Possible fix for light switchs. Let me know if it fixed it for you or if you are still having problems.