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17 comments

  1. Jesse6669
    Jesse6669
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    • 6 kudos
    I made a giant city before I realized I can't actually make the cash registers for all the shops I made lol. thanks for this
  2. Iome4
    Iome4
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    • 0 kudos
    Sto usando la MOD da alcuni giorni su NEX-GEN. per ora funziona bene. 

    Aggiornamento; Per ora l'unico problema riscontrato nei coloni è per le sentinelle, non si posizionano nei posti assegnati, non salgono ai livelli superiori per sedersi sulla scrivania, si raggruppano nel piano di ingresso, gli altri restano nelle posizioni assegnate.
    1. Babyboomer59
      Babyboomer59
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      • 83 kudos
      Translated to English.

      I've been using the MOD on NEX-GEN for a few days now. So far, it's working well.

      Update; For now, the only problem encountered with the settlers is with the sentinels, they do not position themselves in the assigned spots, they do not go up to the upper levels to sit at the desk, they group together on the entrance floor, the others remain in their assigned positions.
  3. Hober9
    Hober9
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    This is what always wanted to do with Mechanist Lair. I endorsed today because yesterday nexus say me i must download before endorse :D
  4. deathkore69
    deathkore69
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    • 0 kudos
    how do i plant food it sti;; will not allow me, do i have to retstart the game
  5. bkrugby
    bkrugby
    • member
    • 2 kudos
    Works like a charm
  6. BoredPeon
    BoredPeon
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    • 1 kudos
    Worked fine for me. I placed it after other settlement mods and before Settlement Menu Manager.
  7. MrDrProfessor4
    MrDrProfessor4
    • member
    • 4 kudos
    After installing this mod, the place is now an empty void with a few things floating in the air.
    1. Kasseopea
      Kasseopea
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      • 0 kudos
      same
    2. aeterna789
      aeterna789
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      • 0 kudos
      It's a conflict with Scrap Everything, so far, I could find no solution for this.
    3. steve40
      steve40
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      • 1,252 kudos
      Open the mod in FO4Edit and delete the Cell record (ITM). You only need the edited Container record.
    4. Ander5187
      Ander5187
      • member
      • 0 kudos
      I have the same problem, but I don´t have Scrap Everything

      EDIT: Changed the load order and now it works
  8. BrokenMidnight
    BrokenMidnight
    • supporter
    • 12 kudos
    Can you tell me how you did this? Im in Puerto Rico and I cant download any mods. In typing this from my
    Phone and i bet i could do something similar for my own use. Since I cant download this and all.
  9. b1laxson
    b1laxson
    • member
    • 0 kudos
    Thanks
    With the addition of other DLC and/or mods alot of the food and water issues are handled. I have Nuka Cola and Vim machines giving 'water points'. Eat-a-tronic and Port-a-dinner giving food points. Hydroponics, aka plants on trays, could also be used. My own take on the Mechanict's Lair is to set up a Minuteman Detail to keep an eye on the Mechanist and actually help her learn to socialize with human beings. Her technical skills being taught to 'visiting' Minutemen mechanics in training (not actually a game coded event but my RP with the place). Having multiple people uniformed and civilian around gives the immersion that is happening.
    Youtuber Oxhorn also promotes using the Lair as the center point for robot provisioners. Some, not all, of mine are run that way.
  10. garylong2016QT
    garylong2016QT
    • member
    • 0 kudos
    just like to ask, will it brake my game if i put in your mod after i have add things to the Mechanist's Lair
    as i just spend 10 hours last night putting in lights and things and made a stack of bots to send to and from every one of my settlement
    i looked at http://www.nexusmods.com/fallout4/mods/11490/? but i dont know how to ask "Eysenbeiss" if it will do the same as i ask you
    as i dont want to go back over it all again