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14 comments

  1. Hober9
    Hober9
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    This is what always wanted to do with Mechanist Lair. I endorsed today because yesterday nexus say me i must download before endorse :D
  2. deathkore69
    deathkore69
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    how do i plant food it sti;; will not allow me, do i have to retstart the game
  3. bkrugby
    bkrugby
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    Works like a charm
  4. BoredPeon
    BoredPeon
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    Worked fine for me. I placed it after other settlement mods and before Settlement Menu Manager.
  5. MrDrProfessor4
    MrDrProfessor4
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    After installing this mod, the place is now an empty void with a few things floating in the air.
    1. Kasseopea
      Kasseopea
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      same
    2. aeterna789
      aeterna789
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      It's a conflict with Scrap Everything, so far, I could find no solution for this.
    3. steve40
      steve40
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      Open the mod in FO4Edit and delete the Cell record (ITM). You only need the edited Container record.
    4. Ander5187
      Ander5187
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      I have the same problem, but I donĀ“t have Scrap Everything

      EDIT: Changed the load order and now it works
  6. BrokenMidnight
    BrokenMidnight
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    Can you tell me how you did this? Im in Puerto Rico and I cant download any mods. In typing this from my
    Phone and i bet i could do something similar for my own use. Since I cant download this and all.
  7. b1laxson
    b1laxson
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    Thanks
    With the addition of other DLC and/or mods alot of the food and water issues are handled. I have Nuka Cola and Vim machines giving 'water points'. Eat-a-tronic and Port-a-dinner giving food points. Hydroponics, aka plants on trays, could also be used. My own take on the Mechanict's Lair is to set up a Minuteman Detail to keep an eye on the Mechanist and actually help her learn to socialize with human beings. Her technical skills being taught to 'visiting' Minutemen mechanics in training (not actually a game coded event but my RP with the place). Having multiple people uniformed and civilian around gives the immersion that is happening.
    Youtuber Oxhorn also promotes using the Lair as the center point for robot provisioners. Some, not all, of mine are run that way.
  8. garylong2016QT
    garylong2016QT
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    just like to ask, will it brake my game if i put in your mod after i have add things to the Mechanist's Lair
    as i just spend 10 hours last night putting in lights and things and made a stack of bots to send to and from every one of my settlement
    i looked at http://www.nexusmods.com/fallout4/mods/11490/? but i dont know how to ask "Eysenbeiss" if it will do the same as i ask you
    as i dont want to go back over it all again
  9. ididerod37
    ididerod37
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    Works like a charm! Now I can actually build a real settlement there instead of just using it for my private residence. I used a mod called "Ground" to blanket the floor with dirt. It has snap points for plants and allows the use of water pumps in otherwise unusable locations. uploaded a couple of images with pumps/plants. This is all possible now because of all these great mods. Thank you!
  10. T0X1CM0NK3YFAC3
    T0X1CM0NK3YFAC3
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    Thanks for this mod! Now I can complete my dream underground Chem Lab for all my settlers to produce and sell on! Mwuhahaha!