Sto usando la MOD da alcuni giorni su NEX-GEN. per ora funziona bene.
Aggiornamento; Per ora l'unico problema riscontrato nei coloni è per le sentinelle, non si posizionano nei posti assegnati, non salgono ai livelli superiori per sedersi sulla scrivania, si raggruppano nel piano di ingresso, gli altri restano nelle posizioni assegnate.
I've been using the MOD on NEX-GEN for a few days now. So far, it's working well.
Update; For now, the only problem encountered with the settlers is with the sentinels, they do not position themselves in the assigned spots, they do not go up to the upper levels to sit at the desk, they group together on the entrance floor, the others remain in their assigned positions.
Can you tell me how you did this? Im in Puerto Rico and I cant download any mods. In typing this from my Phone and i bet i could do something similar for my own use. Since I cant download this and all.
Thanks With the addition of other DLC and/or mods alot of the food and water issues are handled. I have Nuka Cola and Vim machines giving 'water points'. Eat-a-tronic and Port-a-dinner giving food points. Hydroponics, aka plants on trays, could also be used. My own take on the Mechanict's Lair is to set up a Minuteman Detail to keep an eye on the Mechanist and actually help her learn to socialize with human beings. Her technical skills being taught to 'visiting' Minutemen mechanics in training (not actually a game coded event but my RP with the place). Having multiple people uniformed and civilian around gives the immersion that is happening. Youtuber Oxhorn also promotes using the Lair as the center point for robot provisioners. Some, not all, of mine are run that way.
just like to ask, will it brake my game if i put in your mod after i have add things to the Mechanist's Lair as i just spend 10 hours last night putting in lights and things and made a stack of bots to send to and from every one of my settlement i looked at http://www.nexusmods.com/fallout4/mods/11490/? but i dont know how to ask "Eysenbeiss" if it will do the same as i ask you as i dont want to go back over it all again
17 comments
Aggiornamento; Per ora l'unico problema riscontrato nei coloni è per le sentinelle, non si posizionano nei posti assegnati, non salgono ai livelli superiori per sedersi sulla scrivania, si raggruppano nel piano di ingresso, gli altri restano nelle posizioni assegnate.
I've been using the MOD on NEX-GEN for a few days now. So far, it's working well.
Update; For now, the only problem encountered with the settlers is with the sentinels, they do not position themselves in the assigned spots, they do not go up to the upper levels to sit at the desk, they group together on the entrance floor, the others remain in their assigned positions.
EDIT: Changed the load order and now it works
Phone and i bet i could do something similar for my own use. Since I cant download this and all.
With the addition of other DLC and/or mods alot of the food and water issues are handled. I have Nuka Cola and Vim machines giving 'water points'. Eat-a-tronic and Port-a-dinner giving food points. Hydroponics, aka plants on trays, could also be used. My own take on the Mechanict's Lair is to set up a Minuteman Detail to keep an eye on the Mechanist and actually help her learn to socialize with human beings. Her technical skills being taught to 'visiting' Minutemen mechanics in training (not actually a game coded event but my RP with the place). Having multiple people uniformed and civilian around gives the immersion that is happening.
Youtuber Oxhorn also promotes using the Lair as the center point for robot provisioners. Some, not all, of mine are run that way.
as i just spend 10 hours last night putting in lights and things and made a stack of bots to send to and from every one of my settlement
i looked at http://www.nexusmods.com/fallout4/mods/11490/? but i dont know how to ask "Eysenbeiss" if it will do the same as i ask you
as i dont want to go back over it all again