About this mod
Adds Constructible Blight in a variety of colors/light levels.
- Requirements
- Permissions and credits
Red, Green, Blue, "Turquoise" (green/blue), Purple, White, stock-ish, and brighter varietals of each. v4 and up also adds a settlement craftable version of totally stock Blight for mushroom farming. It's not a food resource, just a tasty treat with some interesting chemical properties, that's all. You can't assign anybody to it or anything, and you've gotta harvest it yourself. Should respawn the same rate as hubflowers/other flora, every gameday or 2 you can pick some more. Looks REALLY good with the glow bottles you get in Far Harbor (I think the Atomites give them to you for a side-quest reward) or turn off collision (tcl in console) and place the "Bright" varietals a few feet underground near bldgs/rocks+trees/"broken" ground textures. That can be an amazing "highlighting" effect at night, turns one of my RedRockets into a Green/Blue Tronish/Sci-fi-creepy sorta place. Specially when Dog runs up outta nowhere
wearing goggles and looks all friendly. Just gets me. I've also included some Super- and Crazy-Bright varieties in v4.20+, the Sun version lights up my settlement's nights quite well, even with my rather darkened nights.
<COMPATAB(un)INSTALLTION NOTES: Menus added/removed with a script, so they shouldn't cause any issues. Main file DL includes BA2's with all that. UNinstalltion is simple, there's a chem available, craftable under "Utility," Called Uninstall Bright Blight. Craft it, take it, SAVE YOUR GAME, and uninstall the mod, should be all good. Main mod adds a custom keyword, used by the Blight, if anyone's keeping count. V4.20lightweight should be fine if you don't mind a ton of lights added to your menu, or want to avoid more scripts, ba2's or keywords. Clutter drives me crazy so i modded it, kinda my approach to most mods. File a Bug Report if anything messes up.>
Initial release of this Mod was reviewed by SgtZodiac(here)/Porterhause(youtube) Different mod and approach back then but it still looks the same
I owe credit to DarthWayne for template scripts used in V.Phatty, muchos thanks for the tutorial/mod.
*HIGHLY Recommend using "Place Everywhere" By TheLich (Place Everywhere) Not a perfect solution, but with it you can clip Blight into/thru all kinda objects, like trees/walls. And I've learned enough since releasing this mod that I now realize it's a TON of work to remove the "ground snap" from game objects, took me 2 weeks to make my Vault fountain a snap-able wall object. So Blight is gonna stay a ground snap object unless I get bugged alot to change it. I use Power everywhere by Dorpz for all my settlements' long-range electricity needs, and highly recommend it, it's an excellent mod that fills a "need" ingame, much like many of my own try to.
<UPDATE INFO V4.20:> As previous updates, just install and enjoi.
<Update INFO v4.20.Phatty: See above.