Fallout 4
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Akari_Enderwolf Aka SalesKital

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SalesKital

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24 comments

  1. SystemLordBhaal
    SystemLordBhaal
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    I love this idea, thank you!

    Question: Would it be possible to make them into craftable shelves so I could put them down in a settlement? Hoarder here. lol
    1. DarkEther
      DarkEther
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      If this could be added to a settlement I'd definitely use it.
    2. SalesKital
      SalesKital
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      I'm not sure how I would do that. It would require me to first combine several ingame items into one, each of the sample holders is a set of 3 set pieces, the activator, the holder, and a X marker.
      If it turns out to be doable quickly I might do it, but right now my main mod focus is my larger scale Quest mod.
    3. cartman1975
      cartman1975
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      • 55 kudos
      I love this mod also. But it comes clear, that we need craftable shelves for several items for our settlements.

      What i am dreaming of, is a mod like OCDecorator, but with shelves. You are able to select the item specific empty shelve and add the items later through the inventory.

      Why? Because i want to build an huge usable munitions store.
    4. SalesKital
      SalesKital
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      I'm not sure I would be up to being able to do that cartman.
      As it is I'm not even sure how I would convert this mod to be buildable in settlements.
    5. SystemLordBhaal
      SystemLordBhaal
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      Hey no worries, this is a great idea for a mod, I have never made settlement mods either so yeah that sounds like a huge pain, thanks again though!
    6. SalesKital
      SalesKital
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      • 3 kudos
      You're welcome ^.^
      Thank you for understanding.
    7. Zzarcon
      Zzarcon
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      • 23 kudos
      I also would love that. I remember a mod for skyrim which does what this mod does but for the black books, and I would like that to be available as a modders resource.
  2. deleted8664835
    deleted8664835
    • account closed
    • 1 kudos
    Hi!

    I don't know why, but this mod doesn't work anymore for me. In my first playthrough it worked perfectly.
    I started a second playthrough and now it doesn't. Impossible to place the samples on the shelves, nothing happens after I select a sample, and it stays in my inventory. Oddly enough, the chosen emplacement is no longer usable, as if it was filled.

    Not really a big deal because I can drop the samples on the ground, they're no longer tagged as quest items. But it was much more satisfaying when I could leave the samples on this nice shelf.

    I'd imagine it was broken because of the last official update. I doubt it conflicts with another mod, I tried disabling every other .esp and it didn't help.

    Of course, if anyone knows a fix... :p
    1. SalesKital
      SalesKital
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      that is odd, I think all I really did to make this was copy the other holders without linking them to the terminal. It's been a while since I made this mod.
  3. Phlunder
    Phlunder
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    Thank you so much for this awesome little mod! It's especially useful for people who use sorting mods and tags/icons like VIS and DEF_UI. These samples cant be tagged like other quest items somehow, maybe because they change their name when scanned. Rename Anything doesnt work on them either. So getting rid of those in a clean and simple - may I even say immersive way - is the best thing ever! Thanks!
  4. ssddsquare
    ssddsquare
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    • 3 kudos
    Thanks much. Now I can enjoy that quest.
  5. Dzeuss
    Dzeuss
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    I have a lot off quest or doors items and theys really unnerving. Making droppable every quest item is too big job, and too big chance drop really necessary item. To fix that problem only need exclude special items from common list(when unloding items to seller or storage)(leave access only through pip-boy), theys are zero weight, theys can leave in items storage... Sorry by my poor eng lang ...
  6. RuinFairlight
    RuinFairlight
    • member
    • 2 kudos
    What a creative solution, thank you!
  7. lisa1162
    lisa1162
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    Thank You for this fix. I stopped doing the quest on new play through, because of this issue.
    1. SalesKital
      SalesKital
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      • 3 kudos
      You are welcome ^.^ I know this issue was annoying me too.
    2. jjb54
      jjb54
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      I will 2nd what Lisa1162 stated.

      I too, in this play through, was just not going to go 'there' - because of it.

      Thanks!!
  8. rule-of-three
    rule-of-three
    • supporter
    • 2 kudos
    Thank you !
    1. SalesKital
      SalesKital
      • member
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      You're Welcome ^.^
  9. sayama26
    sayama26
    • member
    • 4 kudos
    I was using console command at previous playthrough. But this is more smart.
    1. SalesKital
      SalesKital
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      • 3 kudos
      I did the same thing, don't know why I didn't make the mod sooner but I made this when I saw a Steam forum topic about this quest.
  10. lasse1001
    lasse1001
    • member
    • 93 kudos
    It's actually strange that no one has fixed this before. Thank you for this wanted fix
    1. SalesKital
      SalesKital
      • member
      • 3 kudos
      You're welcome. Recently saw a steam forum topic about the stuff being stuck in player invintories and I was like "huh... We have access to the GECK now... I could make something really quick for this"