The scripted version seems to cause extremely long load times and/or CTD when using F4SE, but launches normally when starting a non-F4SE game (although a pop-up telling me the mod has been activated occurs in the opening video).
I have no idea why that would be. I haven't played the game in a while and haven't gotten the chance to try F4SE mods yet, but no one else has complained about this thus far. Are you absolutely certain it's this mod?
Edit: I guess the fact that the non-scripted version works is evidence that it is. I'll look into what might cause vanilla Papyrus scripts to conflict with F4SE, but I can't make any promises. Chances are, it's on F4SE's end.
I don't have Nuka World and have no idea what kind of changes it makes to leveled lists. If it's just using the default robot leveled lists, then no, that's not this mod. I've played for enough time with my own mod enabled to guarantee that it works as intended. Especially with Protectron parts (I can't tell you how many some of my characters have stored away).
Again, though, Bethesda could've changed something that I haven't been able to account for yet, since, as I mentioned before, I don't have the DLC. If/when I do, I'll get back to you. But don't hold your breath, that could be a while. (Anybody willing to take a look at it that does have the DLC, feel free)
With the sheer number of mods involved and having to change the value for each individual mod, I'm sure you can imagine how time consuming that becomes. It's for this reason that I never updated the 25% version to use scripts.
Personally, I think it should be more like 100% because you very seldom actually destroy the robots' parts when you kill them, therefore suggesting that the parts should be fully intact. But that's now how Bethesda does things, so I figured I'd just stick with their scheme and give it a percentage chance. Currently, the most recent version is at 75% because that's what I set it to. Similar to the vanilla percentages being where they are because that's what Bethesda decided.
If a Raider always drops his gun, why shouldn't a robot? I don't think 75% is all that much, comparatively.
This mod and the RILF mod seem to be playing nice for my new play through. Not the 75% one but the Rare 25% seems to work, not sure what that is about. Working as in not an instant CTD, we shall see what happens when I fight some bots.
That is very odd, since the 75% one is the one using scripts to add the items, which ordinarily increases compatibility tremendously. I have no idea why the rarer version would suddenly work (it directly modifies vanilla inventories).
I'm new to the Automatron DLC, but I don't want to wiki any questions because that's how I usually get something spoiled for me. So does the DLC only allow you to get these robot modifications from the robots in the DLC, and basically this mod that you made adds those robot modifications to all of the normal robots you would find in the world?
As an addendum: Once you earn the ability to modify/build automatrons, you will be able to customize them to your heart's content. Certain "speacialty" parts are completely unavailable unless first discovered via scavenging robots from the DLC. However, most "vanilla" parts are unlocked at the beginning, meaning you can craft them whilst modifying your automatron.
What this mod does is allows "vanilla", "basic" or "stock factory" parts to drop from all robots in the game, and not just DLC ones.
To clarify - specialty pieces will still only drop from robots possessing those specialty pieces, or with reason to be carrying them in the first place.
Basic factory parts will now drop from their respective robots (i.e. Protectrons will now drop things such as "Protectron left arm" "Protectron factory head" etc.) this way, you do not need to craft them using materials. You can instead use full pieces you have scavenged off of other robots.
(Please correct me if I am wrong, TWarrior, as I am submitting this comment just prior to downloading your mod. I presume this is how the mod functions, based on the description and pictures.)
Thank you for this wonderful mod, by the way. I have been waiting for a mod like this to pop up.
You hit the nail on the head, Shadow. The mods will appear in their inventory regardless of whether or not you've started the Automatron quest. I could probably change that pretty easily, but it's hardly lore-breaking so I see no reason to bother with it.
33 comments
I have a chest with 27 left aussaultron arms but not a single right arm.
used this mod for years without issue.,..
then today, it started conflicting with my weather mod (true storms) - even swapped out the weather mod to vivid, same result :\
No idea why.
The non-scripted version works perfectly.
Edit: I guess the fact that the non-scripted version works is evidence that it is. I'll look into what might cause vanilla Papyrus scripts to conflict with F4SE, but I can't make any promises. Chances are, it's on F4SE's end.
Endorsed anyway
Again, though, Bethesda could've changed something that I haven't been able to account for yet, since, as I mentioned before, I don't have the DLC. If/when I do, I'll get back to you. But don't hold your breath, that could be a while. (Anybody willing to take a look at it that does have the DLC, feel free)
Personally, I think it should be more like 100% because you very seldom actually destroy the robots' parts when you kill them, therefore suggesting that the parts should be fully intact. But that's now how Bethesda does things, so I figured I'd just stick with their scheme and give it a percentage chance. Currently, the most recent version is at 75% because that's what I set it to. Similar to the vanilla percentages being where they are because that's what Bethesda decided.
If a Raider always drops his gun, why shouldn't a robot? I don't think 75% is all that much, comparatively.
What this mod does is allows "vanilla", "basic" or "stock factory" parts to drop from all robots in the game, and not just DLC ones.
To clarify - specialty pieces will still only drop from robots possessing those specialty pieces, or with reason to be carrying them in the first place.
Basic factory parts will now drop from their respective robots (i.e. Protectrons will now drop things such as "Protectron left arm" "Protectron factory head" etc.) this way, you do not need to craft them using materials. You can instead use full pieces you have scavenged off of other robots.
(Please correct me if I am wrong, TWarrior, as I am submitting this comment just prior to downloading your mod. I presume this is how the mod functions, based on the description and pictures.)
Thank you for this wonderful mod, by the way. I have been waiting for a mod like this to pop up.