Is the folder name in Data\Sound\Voice\Submarine Base Echo.esp <--- correct? Shouldn't the folder be called SubmarinebaseEcho? Maybe that's why there are no dialogues? Besides, one part of the names in the esp file is in English and the other part is in Spanish, it was a bit hard to translate it to Polish.
I've watched a YouTuber play this and it made me want to download the mod once again, Found a Bug with the Left Arm Armour not having a Legend effect though.
This mod would very much be improved upon for sure if it had Voice acting, and I'd love it if we could turn this into a Player base, fix it up and have the ability to own a submarine for your faction. I know my way around the CK but not enough to do this kind of thing myself sadly.
Good mod. It is long enough to be interesting, short enough to not feel overly long. Good and balanced loot - I actually like the unique items a lot. The background history of the base is a bit barebones, but it's not the focus here, and the base itself is definitely worth playing through.
I had no issues with this mod during my playthrough. It achieves exactly what it promises. Very good job.
Oh, wow, you were required to read something for a couple minutes. Im so sorry that you decided to make an unnecessary comment to complain about somebody elses time and effort.
Attitudes like this is why Fallout 4 is casual shooter trash. You and Pete Hines can screw off.
Funnily I find the text distracting when I normally play, and was confused when I spoke to the first NPC. Threw me for a loop til it occured to me to turn it on. It's really only a mild grievance for me.
Personally, voiced vs non voiced IS something to tip the scale of whether or not I enjoy a mod, though I am doubtful there are many lines in this mod. Plenty of ignorant comments under your post, so I figured I should chime in and say "to each their own" is quite a great motto.
Hello I was hoping to ask permission to port this mod to console for players to enjoy, i think the set pieces are really cool and would add a lot to players playthroughs.
The mod is well done, but moving around is a bit too linear for my taste. It would be nice if one could move around a bit more freely and reach the same location in a different manner. Like vanilla Suffolk County Charter School for instance to name a not too complicated setup. Suffolk' makes the enemies feel like less of a grind. I'm a sucker for exploration and tackle enemies by choice sooner or later rather than being forced to. One or three times of completely unavoidable enemies here and now is enough. Still. I like the mood of the place, the layout is good (it just lacks options) and I dunno, it's an overall good mod.
Short and sweet. I really liked it, especially the glass tunnels on the ocean floor. I didn't get any xp or notification when I turned in the quest for completion, it finished and was gone from my quest log and I got paid but talking with Dr. Waters was a bit janky. All and all a fun mod though.
169 comments
I just had to be patinet waiting for Waters to respond at the beginning ;)
This mod would very much be improved upon for sure if it had Voice acting, and I'd love it if we could turn this into a Player base, fix it up and have the ability to own a submarine for your faction. I know my way around the CK but not enough to do this kind of thing myself sadly.
I had no issues with this mod during my playthrough. It achieves exactly what it promises. Very good job.
Sorry :-/
Attitudes like this is why Fallout 4 is casual shooter trash. You and Pete Hines can screw off.
Don't know if its supported anymore, i hope they get fixed.