Good mod. It is long enough to be interesting, short enough to not feel overly long. Good and balanced loot - I actually like the unique items a lot. The background history of the base is a bit barebones, but it's not the focus here, and the base itself is definitely worth playing through.
I had no issues with this mod during my playthrough. It achieves exactly what it promises. Very good job.
Oh, wow, you were required to read something for a couple minutes. Im so sorry that you decided to make an unnecessary comment to complain about somebody elses time and effort.
Attitudes like this is why Fallout 4 is casual shooter trash. You and Pete Hines can screw off.
Funnily I find the text distracting when I normally play, and was confused when I spoke to the first NPC. Threw me for a loop til it occured to me to turn it on. It's really only a mild grievance for me.
Personally, voiced vs non voiced IS something to tip the scale of whether or not I enjoy a mod, though I am doubtful there are many lines in this mod. Plenty of ignorant comments under your post, so I figured I should chime in and say "to each their own" is quite a great motto.
Hello I was hoping to ask permission to port this mod to console for players to enjoy, i think the set pieces are really cool and would add a lot to players playthroughs.
The mod is well done, but moving around is a bit too linear for my taste. It would be nice if one could move around a bit more freely and reach the same location in a different manner. Like vanilla Suffolk County Charter School for instance to name a not too complicated setup. Suffolk' makes the enemies feel like less of a grind. I'm a sucker for exploration and tackle enemies by choice sooner or later rather than being forced to. One or three times of completely unavoidable enemies here and now is enough. Still. I like the mood of the place, the layout is good (it just lacks options) and I dunno, it's an overall good mod.
Short and sweet. I really liked it, especially the glass tunnels on the ocean floor. I didn't get any xp or notification when I turned in the quest for completion, it finished and was gone from my quest log and I got paid but talking with Dr. Waters was a bit janky. All and all a fun mod though.
This was a fun romp. I have zombie walkers installed and Im trying out trplacing mirelurk young with ghouls and it made for some intense mob fights in here. Amusingly when I sniped the queen she flew up into the sky out of the map - I went looking but she was totally gone. Ah Bethsidia physics.
Enjoyed the nod play through. Just one question. Are you supposed to find all the ranger armor pieces? I think I found 2 pieces. Actually more interested in the ranger armor than the Marine armor, which I already got in the Far Harbor mod.
yea you can find all of them, even there is a room with all the non unique set pieces, the uniques are hiddenaround the base including the dive suit. if you used explosives you may have them fly :)
So i can't start the mod Dr.Water doesn't give the quest at end of his dialogue (maybe is a conflict with xdi ?, i don't have any mods that alter quest or ncp so idk).
Wasn't a conflict, I just got confused the option to "leave the dialogue" with the option to "accept the quest"(cause bye xdi eheheh)
164 comments
I had no issues with this mod during my playthrough. It achieves exactly what it promises. Very good job.
Sorry :-/
Attitudes like this is why Fallout 4 is casual shooter trash. You and Pete Hines can screw off.
Don't know if its supported anymore, i hope they get fixed.
Wasn't a conflict, I just got confused the option to "leave the dialogue" with the option to "accept the quest"(cause bye xdi eheheh)