Good morning sir. I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city . my idea would be : Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent. Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters . Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
I used this same mod for months back on PS4 (uploaded under a different name by a different author) before upgrading my PC, and while I really enjoy having more Far Harbor enemies, the same problem present in the PS4 version is also present here. The Quarry location near the South West part of the map features some Trapper enemies who can't be hurt. I enabled god mode (so I wouldn't get shot to death) and spammed melee and gun on one of these bugged Trappers and confirmed that my damage was not registering at all.
With the author banned, there's not much hope in this changing, which is unfortunate, but I wanted to give a fair warning to others who might download this. I genuinely wish I had never played with this mod on because just like with the PS4 version, I HATE the thought of removing it. Ignorance is bliss. Far Harbor is so barren, and while this mod doesn't populate more areas (as far as I can tell) it does increase the number of enemies you encounter in the usual spots which helps to make the place feel more alive.
The relevant Trappers, of which only a handful are invincible, are the only problem I have encountered with this mod on either PC or PS4. It is otherwise a much needed addition to the area, but this bug is a deal-breaker for me. If the author ever reads this, please know that despite my immense disappointment, I appreciate you making this mod, even if it is flawed. It just needed some love after the initial upload.
I am crossing my fingers someone makes a more creative Far Harbor spawn mod that adds new spawn points rather than just increasing the numbers of a given encounter so we can have an equivalent mod to replace this while making the Island actually feel like a thriving place of beasts and bugs.
Well... In the future... If you are playing on PC. Just get somewhat near the creature & hit the ~Console Tilde Key. Then if you're close enough to click on the Creature, type kill (any case, CAPS lower, doesn't matter) & if that doesn't make it die... WOW!!!
Just to clarify, in case of any confusion; this mod has no connection with the similarly named Skyrim mod Immersive Creatures (by lifestorock and myself).
We were not involved in the making of this mod and knew nothing about its existence until it was published.
Thank god this guy got banned. He was uploading misleading videos, Mod details, Etc. So if anyone is reading this please don't download this mod! the only way I could explain to you why not is that it is the video game mod embodiment of scribbling. Who ever read this thank you for reading and have a good day.
This video doesn't appear to be even remotely related to you Immersive Creatures mod. Try using Google translate to read what people are writing to you.
Please put a description of the mod, we need to know what to expect. does it increase spawn rate. alter spawn types. change /add spawn locations, Force re-spawn on cleared areas. etc. Are there any mod conflicts. Load order? Did you mess with the level lists at all
From a quick look in FO4Edit, he's slapped a bunch of extra spawn points around the original ones in Far Habour and added some unintelligible note to a container somewhere.
18 comments
I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation.
If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
my idea would be :
Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
With the author banned, there's not much hope in this changing, which is unfortunate, but I wanted to give a fair warning to others who might download this. I genuinely wish I had never played with this mod on because just like with the PS4 version, I HATE the thought of removing it. Ignorance is bliss. Far Harbor is so barren, and while this mod doesn't populate more areas (as far as I can tell) it does increase the number of enemies you encounter in the usual spots which helps to make the place feel more alive.
The relevant Trappers, of which only a handful are invincible, are the only problem I have encountered with this mod on either PC or PS4. It is otherwise a much needed addition to the area, but this bug is a deal-breaker for me. If the author ever reads this, please know that despite my immense disappointment, I appreciate you making this mod, even if it is flawed. It just needed some love after the initial upload.
I am crossing my fingers someone makes a more creative Far Harbor spawn mod that adds new spawn points rather than just increasing the numbers of a given encounter so we can have an equivalent mod to replace this while making the Island actually feel like a thriving place of beasts and bugs.
We were not involved in the making of this mod and knew nothing about its existence until it was published.
https://www.youtube.com/watch?v=4c5BcN77NLE
http://puu.sh/so6sH.png
Thanks
The spawn?
The creatures?
The FO3-ghouls?
The immersive immersion?
Please add some details.