If anyone want's to adjust this to suit their own needs the math is very simple. Divide the number of hours you want by 5 for HoursToRespawnCell and Divide the number of hours you want by 4 for HoursToRespawnCleared
I use the following with a timescale of 6. ex: 3 Days/72 Hours to respawn non-cleared cell: (24x3) 72 (hours) ÷ 5 = HoursToRespawnCell 14.4 5 Days/120 Hours to respawn cleared cell: (24x5) 120 (hours) ÷ 4 = HoursToRespawnCleared 30
It's also worth noting that while the multiplier could be changed in HC_ManagerScript.psc ANYTHING else that makes changes to that script will either overwrite this or vice-versa. Mods like Survival Stats Widget/FROST/Everyone's Best Friend/Give Me That Bottle ect would not be compatible with changing that script.
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V1.0: 10 days in non-cleared cells; 20 days in cleared cells.
V2.0: 5 days in non-cleared cells; 10 days in cleared cells.
I use the following with a timescale of 6.
ex:
3 Days/72 Hours to respawn non-cleared cell: (24x3) 72 (hours) ÷ 5 = HoursToRespawnCell 14.4
5 Days/120 Hours to respawn cleared cell: (24x5) 120 (hours) ÷ 4 = HoursToRespawnCleared 30
It's also worth noting that while the multiplier could be changed in HC_ManagerScript.psc ANYTHING else that makes changes to that script will either overwrite this or vice-versa. Mods like Survival Stats Widget/FROST/Everyone's Best Friend/Give Me That Bottle ect would not be compatible with changing that script.
Thanks.