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60 comments

  1. 1069761512
    1069761512
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    Can anyone fix the second floor kitchen pathfinding bug?
    Thanks a million.
  2. xXCSPMXx
    xXCSPMXx
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    Love this Player home. Has anyone made a mod that adds fast travel marker for inside the Home?
  3. Cassherns1ns
    Cassherns1ns
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    i had to use tcl to get in the apartment bc of the clipping issue with the building
    1. KugoGinjo
      KugoGinjo
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      i fixed it ^^
  4. KugoGinjo
    KugoGinjo
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    I made a fix for the window clipping problem with the door. maybee it works for you (dont know)
    It works with Better Goodneighbor too its here
  5. LD50the2nd
    LD50the2nd
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    I also have the problem with the warehouse building clipping over the entrance... which I did not have on a prior playthrough. If I were more technical I would just figure it out myself, but... thoughts, anyone?
  6. aakkbb1
    aakkbb1
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    Can I add a quick move marker for this settlement?
  7. CommissarSteal
    CommissarSteal
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    likely has issues wth better goodneighbor. Oh well.
    1. Nemglan00
      Nemglan00
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      It does. :'(
      I was actually here in the posts to see if there was any sort of patch.
  8. GrenndelDB
    GrenndelDB
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    I like this just to have a believeable place to assign Strong to when I'm not using him. I could never get used to Diamond City guards not shooting Strong on sight, or at LEAST freaking out and getting ready to and needing to be talked down. And your settlers shouldn't react to Strong any better.

    But Goodneighbor? When you talk to him about Institute and Synths, Hancock outright says "Everybody's welcome in Goodneighbor. I don't care if you're a ghoul, human, synth, hell even a super mutant! As long as they play NICE. And let me tell you, synths still under the control of the Institute, don't play nice. Done talking about this. What else is on your mind?"

    So with the Neighborhood watch ready, and marching down the street with tommy guns, sure, that's a plausible place for Strong to rest and ponder the Milk of Human Kindness. Just one more freak that can't fit in anywhere else.
  9. Haravikk
    Haravikk
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    I really like this as a home in Goodneighbor; it's not over-sized, and the default decorations and well-thought out and well placed, and can be completely cleared out if you want, or just customised in places, which is what I have done (swapped shower for a working one, different bed etc.).


    There is one minor issue though; while it's possible to assign a provisioner in order to connect the home to other settlements, and workshop sharing works as excepted, the route itself doesn't appear on the Pip Boy map, and upon leaving Goodneighbor the provisioner just seems to head north for a while then come back, I've no idea where they're trying to get to when this happens. However, if you go to the actual target location, the provisioner will show up as normal, it's a really weird bug, I've tried with a few different settlements (vanilla and modded) and in all cases the provisioner seems to have no idea where they're going on the outgoing leg of the trip.


    It's a very minor issue, doesn't really affect gameplay in anyway, but if it's fixable it'd be great to see a fix; I have other mods that add similar "settlements" to Diamond City, Vault 81 and a few other places, and they don't experience this issue, so it must be fixable somehow.
  10. MadameMage
    MadameMage
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    This is one of my favorite player home mods. It's decently-sized while still being immersive and realistic, and the static decorative objects are well done, but can be scrapped if you want to custom decorate (may need enhanced scrapping mods, I don't know because I always have that mod installed). I used this mod for a good 100+ hour playthrough on XBOne with no issues, and will be downloading again for PC. As far as I can tell, it only conflicts with other Goodneighbor mods if they alter the same location as the entrance to the player home. If this is the case, they most likely WILL conflict, so be careful. (My advice if you're not sure, clone a pair of clean save files, then download the player home in one, and the potential Goodneighbor expansion mod in the other, then load in and see for yourself if they overlap the same area. If so, don't use both. If not, you "should" be good.) Will update this comment if I determine particular mods are/aren't compatible.