This mod was made before Creation Club vault stuff.... Fallout4.esm now has the item entry CC_LL_VaultGear. It'll need to be copied over into this mod, especially if you use Creation Club stuff. Takes a millisecond in FO4Edit to do.
Well, you're half right. I had a quick jaunt through 111 to check, the dressers had what they should in them, but I counted only two lockers in there, there may have been more but the rest are statics. Is it really worth adding things into those two lockers? You may disagree, but computer says no. Therefore it's unlikely I'll be doing anything about that, not unless there's a huge clamour about it.
I've been looking for a mod to do this, but you should put the vault suit of the vault you're in inside the dressers, since that's how it was in 3 and NV,
That's what I thought too, I wanted to do that since as you say, that's how it was in F3/NV. But the thing is those dressers aren't unique to each vault, they are used in all of them. I'd maybe have to go in and edit a few in each cell. I'll see how that goes anyway, if it's clean enough to do then I'll do it.
something like that would probably require a complete overhaul of the lockers and dressers, this is a good start though, I really did hate seeing all those empty lockers and dressers.
No, I think you should leave it like it is. You can already find plenty of Vault suits in vaults. Editing the dressers themselves just to add more vault suits isn't needed imho, and can only cause unneeded trouble.
This would be true, if the vast majority of vault suits are unobtainable without the usage of console commands. In particular, very few of the new vault suits are actually placed in the world.
There is a mod that adds Vault specific suits to the 10ct Vault Suit boxes you find in the Vaults. It is calledLootable Vault Suit Boxes. Maybe the two of you can work together and make a super lootable vault mod.
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http://www.nexusmods.com/fallout3/mods/21904/?