I am Hoping the Mod creator will as a sticky for this.
How to Fix building coming back after scraping them and remove invisible wall in front of the workbench: 1.) Make sure the mod is list at the BOTTOM of your load order; but before your scrap mods, 2.) If you have issues with an invisible wall just in front of the workbench, this is a problem with this mod. Just open the CK and delete the havok wall in front of the workbench. If the mod author does not fix this soon I will make a patched version for everyone. All credit will still go to MOT117.
Other fixes for this this mod as given by others and tested myself: 1.) I have no issues with the Preston group getting the Sanctuary, but I have been walking their very slow A**s to Sanctuary every time, just to make sure. 2.) If you get the LOD issue, Try open the console command, click the object and disable them. If you play on survival and console is disabled try this mod: http://www.nexusmods.com/fallout4/mods/12556/?
Ive a huge navmesh problem with bridge somehow... I'm using the new released navmesh do it yourself mod but, the point where bridge ends in sanctuary side is impassable even with navmesh mod. Are you still into this mod to correct it a bit atleast? thanks
I need only the bridge from this mod... There was a similar mod with only the bridge but unfortunately, the author decided to hide it due the fact that is no longer supported. If anyone knows or has it please pm me.
this mod looks fantastic, but pieces of the ground and fences keep flickering on and off in the distance. is there a way i can fix this in game? or does it need a LOD version?
do u think u could expand the building boundaries outside the walled area's to grant more construction-able places for concrete walls or towers or whatever people create these days? would help for building out posts, outside the caped area. + https://staticdelivery.nexusmods.com/mods/1151/images/14297-4-1464443496.png in this screen shoot the building area for workshop is shorter than the wall is here. (If ur using a expand sanctuary mod or bigger building area mod it conflicts during/after uninstalling that mod and shortens the building area even after reinstalling this or replacing the expanding mod it still remains).
+ In that pic thats exactly how far u should go for east and "west?" because any further could case bugs in landscape... but yeah that about it.
142 comments
How to Fix building coming back after scraping them and remove invisible wall in front of the workbench:
1.) Make sure the mod is list at the BOTTOM of your load order; but before your scrap mods,
2.) If you have issues with an invisible wall just in front of the workbench, this is a problem with this mod. Just open the CK and delete the havok wall in front of the workbench. If the mod author does not fix this soon I will make a patched version for everyone. All credit will still go to MOT117.
Other fixes for this this mod as given by others and tested myself:
1.) I have no issues with the Preston group getting the Sanctuary, but I have been walking their very slow A**s to Sanctuary every time, just to make sure.
2.) If you get the LOD issue, Try open the console command, click the object and disable them.
If you play on survival and console is disabled try this mod: http://www.nexusmods.com/fallout4/mods/12556/?
This is the mod for any others using this.
http://www.nexusmods.com/fallout4/mods/22322/?
S.S.
+ In that pic thats exactly how far u should go for east and "west?" because any further could case bugs in landscape... but yeah that about it.