Features: -Fixed a bug with trying to collect an item from your second creature companion. -Version 1.4 of the Exotic Creatures patch now allows you to tame Nuka World creatures. Naturally, you need the Nuka World DLC.
The incorporation of Nuka World creatures is untested, but it should work without issue, since the changes needed were so simple. But if you find a problem where a particular Nuka World creature gives you trouble when trying to tame it, let me know.
PSA: If your glowing creatures are being attacked by your settlers, run the Debug option in the Beast Master holotape. That will switch out their harmful radiation cloak for one that won't hurt your allies.
1) GO READ THE DESCRIPTION. ALL OF IT. If you've already read it, go read it again. Things may have been updated.
2) If your creature was caught prior to version 1.1, YOU WILL NEED TO CATCH A NEW CREATURE. No, I can't make it so that the old creatures are still compatible. I want to, believe me. But it's not possible. Bad planning on my part when I first made this mod, perhaps, but it is what it is.
3) If you are using Unlimited Companion Framework (UCF), disable "Quick Recruit". It completely borks Beast Master.
4) Put Beast Master LAST in your load order. If you have 50 mods, it should be number 50. (If you also have the Exotic Creature patch, the patch should be number 51).
Fair warning: I am completely done with stupid questions and questions that are clearly answered in the description. If you ask a question that is already answered in the description or in this post, I WILL DELETE YOUR COMMENT.
Anyone ever figured out how to prevent the Quantum Deathclaw Companion from aggroing Neutral NPCs and stuff because of the rads? Patches and the Debug do NOT work.
Wondering if anyone else has this issue: I had a chameleon deathclaw, and after awhile I left it at one of my settlements. After coming back a few in-game days later, it changed from chameleon to glowing. Any way to change them back?
Have the same issue, but with an albino mirelurk hunter, now it's a glowing mirelurk king. Can't find how to change it back and I don't want to kill it :,(
hi the mod works great even after the update. I wanted to know if you were still working on it and if so, I wanted to know if it was possible to add a deathclaw nest to imitate an area where the latter could move because very often it goes to my sanctu house and it's stuck in it. sorry I use a translator, English is not my mother tongue
I got it working ONLY through Completely removing the mod, Reinstalling it, loading in, then afterwards, reloading the save again to get the Beast master holotape. I have a feeling that it wasn't starting correctly because it never gave me the holotape before.
game is ruined now im stuck with a deathclaw because i cant talk to it i cant dissmiss him and its ruined everything i genuinly wish i never use this mod
Dw I got you Go somewhere you want to leave the deathclaw and use tai command on it it will freeze it there till you use tai on it again Atleast that's my solution for it
Thank you so much. I've had a brahim that wouldn't leave me alone even when I had my mutant hound following me. I kept getting trapped and cutscences ruined by it. I was ready to unistall and reinstall the mod but now I won't lose my mutant hound Atlas, thank you,
Hey I'm using the Bethesda version of this mod without the exotic creatures I guess, but I was wondering was the skill thing ever implemented and are there any other designs for the body paints on a deathclaw besides the tribal?
1781 comments
Features:
-Fixed a bug with trying to collect an item from your second creature companion.
-Version 1.4 of the Exotic Creatures patch now allows you to tame Nuka World creatures. Naturally, you need the Nuka World DLC.
The incorporation of Nuka World creatures is untested, but it should work without issue, since the changes needed were so simple. But if you find a problem where a particular Nuka World creature gives you trouble when trying to tame it, let me know.
PSA: If your glowing creatures are being attacked by your settlers, run the Debug option in the Beast Master holotape. That will switch out their harmful radiation cloak for one that won't hurt your allies.
1) GO READ THE DESCRIPTION. ALL OF IT. If you've already read it, go read it again. Things may have been updated.
2) If your creature was caught prior to version 1.1, YOU WILL NEED TO CATCH A NEW CREATURE. No, I can't make it so that the old creatures are still compatible. I want to, believe me. But it's not possible. Bad planning on my part when I first made this mod, perhaps, but it is what it is.
3) If you are using Unlimited Companion Framework (UCF), disable "Quick Recruit". It completely borks Beast Master.
4) Put Beast Master LAST in your load order. If you have 50 mods, it should be number 50. (If you also have the Exotic Creature patch, the patch should be number 51).
Fair warning: I am completely done with stupid questions and questions that are clearly answered in the description. If you ask a question that is already answered in the description or in this post, I WILL DELETE YOUR COMMENT.
Patches and the Debug do NOT work.
I had a chameleon deathclaw, and after awhile I left it at one of my settlements. After coming back a few in-game days later, it changed from chameleon to glowing.
Any way to change them back?
Go somewhere you want to leave the deathclaw and use tai command on it it will freeze it there till you use tai on it again
Atleast that's my solution for it