I'm an Xbox player who would like to bring this mod to the attention of the community to find a modder who can port it to bethesda.net. May I have your permission? Thanks in advance for your reply
I dont get it. Why not just use LooksMenu to create overlays for these scars? Then we wont need Unique Player and we can selectively modify NPCs we want to have these scars using Looksmenu
The textures look lower res than vanilla, the seams around the hands, waist and neck are quite pronounced, and the left nipple is out of place. Despite all that, I love it and would still consider it essential for my current playthrough. If someone was able to touch it up and fix the aforementioned issues, it would perfect.
Only if you can use GIMP. All you need to do is open my source files and replace the bottom-most layer with your tattooed texture, merge all layers (right click one of the layers, "merge all visible"), then export it as the body texture file.
It's been a while since I've worked on this mod, but I think it would work. If you download the source files and open it in GIMP, it's layered. I do a quick explanation on the last (first, chronologically) page of comments - pretty much you copy the texture files from your mod and paste it in the GIMP file beneath the other layers, then merge all layers and overwrite the original file. I think CBBE is JUST a texture, and maybe the different body shapes use the same textures? If not, it'll only work on the "vanilla" version unless you wanna move s#*! around which you would have to do in both texture files. I think it's just the _d texture that you'll need to edit, but if not you'd have to do the same thing with the _n. This sounds a lot more complicated than it is. I would do it myself, but then everyone would want a special version made for their setup, and I'd have to restrict my mod as NSFW.
Do you ever intend on porting this mod to Xbox? Im simply wondering because there is only one version and it is with tattoos which i do not want,so would that be possible?
I found a plugin for GIMP that does it. I think for the most part, I was cutting from other normal maps and lining them up. It'll make more sense when you see the layer system I have in the source files.
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