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Zoner's Damage Perks
Version 1.2
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Short Description
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This mod rebalances the damage increasing perks to a nonlinear progression,
and also enables criticals for combat outside of V.A.T.S. Options exist for
setting the maximum damage bonus to either 66% or leaving it at 100%.
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Mod Information
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- No dependencies on DLC packages, so should work with any combination of
DLC content
- This mod does not depend on the Unofficial Fallout 4 Patch, but the patch
must precede this mod in the load order.
- This mod contains the Gunslinger 5 fix from the Unofficial Fallout 4 Patch
(Gunslinger5 was applying limb damage to all
weapons instead of just non-automatic pistols)
- This mod contains the Basher 2 fix from the Unofficial Fallout 4 Patch
(Basher2 had a limb damage random chance of 100% instead of 10%)
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Mod Conflicts (redundant to or are obsoleted by this mod)
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Perk re(Balance) - http://www.nexusmods.com/fallout4/mods/8281/?
Critical Hits Outside of VATS - http://www.nexusmods.com/fallout4/mods/12653/?
Perks modified by this mod:
Basher1/2/3/4
BetterCriticals1/2/3
BigLeagues1/2/3/4/5
Commando1/2/3/4/5
Demolition1/2/3/4
FourLeafClover1/2/3/4
Gunslinger1/2/3/4/5
HeavyGunner1/2/3/4/5
IronFist1/2/3/4/5
Rifleman1/2/3/4/5
Other records:
The Paralyze effect used by IronFist5, has had its duration reduced
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Long Description
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Damage perks modified to provide increasing damage bonuses at higher ranks.
The reduced max damage option lowers the bonus of the top ranks from 100%
to 66%. For survival mode, this means the ranks of damage from the player
factoring in only perks will be between 75% to 125%.
The origional progression of the perks provided a constant damage increase
with each rank, which in absolute terms provides the same bonus, but in relative
terms provide a smaller percentage. The new progression is normalized so each
rank provides the same percentage over the base damage, factoring in the damage
provided by the previous ranks of the perk in the process. The end result is
that the perks are a little bit less front loaded in their benefit.
Perks with 4 ranks (Basher & Demolition)
ReducedMaxDamage StandardMaxDamage
Rank 1 + 13.5% + 18.92%
Rank 2 + 28.8% + 41.42%
Rank 3 + 46.25% + 68.18%
Rank 4 + 66% + 100%
Perks with 5 ranks (BigLeagues, Commando, Gunslinger,
HeavyGunner, IronFist, Rifleman)
ReducedMaxDamage StandardMaxDamage
Rank 1 + 10.67% + 14.87%
Rank 2 + 22.47% + 31.95%
Rank 3 + 35.53% + 51.57%
Rank 4 + 50% + 74.11%
Rank 6 + 66% + 100%
- The Paralyze effect from IronFist5 was reduced to 3 seconds
- BetterCriticals reduced in effectiveness from 50/100/150% to 25/50/100%
Criticals without V.A.T.S. are also enabled with this mod. Criticals are
random at a rate of (Luck * 0.5%). This places 10 Luck at a 5% critical chance.
Each rank of the FourLeafClover perk increase this by 0.125% per rank. This
approach allows FourLeafClover to continue to provide a luck bonus for luck
scores beyond 10 (i.e. drugs, clothing, bobblehead bonuses, bonuses other mods
etc)
Base Critical Chance = (Luck * 0.5)%
w/ Four Leaf Clover 1 = (Luck * 0.625)%
w/ Four Leaf Clover 2 = (Luck * 0.75)%
w/ Four Leaf Clover 3 = (Luck * 0.875)%
w/ Four Leaf Clover 4 = (Luck * 1.0)%
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Uninstall
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It is currently unclear how well this mod can be uninstalled. The
criticals from luck are provided by a perk which would need to be
removed (znrCritsWithoutVATS).
i.e. from the console:
player.removeperk znrCritsWithoutVATS
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Changelog
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1.2 - Fixed description text being incorrect for the Rifleman perk when using
the normal damage. The damage bonus were displaying incorrect values
and armor penetration values (which are supposed to be unchanged)
were also transposed in the description.
1.1 - Added option to be able to choose stock damage percentages with the
modified damage progression (Max rank skills add 100% damage)
Improvements to FOMOD installer to have optional components
Clarified benefits of the Four Leaf Clover bonus
1.0 - Initial release