I'm sorry to all those that think I've given up on this mod but the truth is when Windows 7 went end of life and I found out Windows 10 was a big spyware OS I switched to Linux and can't get alot of the modding tools to work so I was forced to give up modding fallout...........for the time being till I get wetter feet in Linux and see if there is a way to get the tools working. I do read alot of the post and always say to myself (I wish I could fix your problem) but right now I just can't.
NationalParkMainBuildingRebuilt.esp: 13 deleted navmeshes according to wrye bash plugin checker. "They will cause a CTD if another plugin references the deleted navmesh or a nearby navmesh. They can only be fixed manually, which should usually be done by the mod author."
I understand the author has retired - is there any way to patch up that or transfer ownership to someone who can do it?
Its nice but for some reason, the old building remains there so I've got broken walls sticking through the windows and extra floor meshes in the shop and upper floor rooms. I tried to fix it with an optional file but didn't fix the whole of the problem.
To fix the invisible wall issues locate your fallout4.ini and fallout4prefs. ini under [general] change bUseCombinedObjects=1 to bUseCombinedObjects=0 if its not there just add the line under [general] this will cost you some performance but Far Harbor isn't as demanding on your hardware than downtown boston. And TY this mod is 10/10 :3
NO. Do NOT do that. Never turn off precombines unless you're running a NASA computer. It destroys frames and can corrupt your save. This is the major flaw and feature of FO4. Precombines are there to help load cells/game faster. Breaking them then destroys the system and can cause all sorts of havoc in your save, like seeing walls disappear, objects floating etc. Shame on you Spectre.
Kudos for going the extra mile and offering all the optional files. However, I tried all of 'em and the 3rd optional file "2nd Floor Room Balcony Doors" is actually the same as the 5th one, "Balcony Door", i.e. the 3rd optional file doesn't add the new 2nd floor room, but only a door from the repaired vanilla bedroom to the balcony.
There's no file that gives you the new room with 2 doors to the balcony (i.e. from both new room and bedroom), without the door on the main floor. (Which, of course, was the combo I was hoping for :P ) Given that no one else has mentioned this, 'cept the one poster who chalked it up to his own CK dabbling, I guess something could have gone horribly wrong on my D/L or install (or I could have got confused - always possible), but I deleted the files from NMM and re-downloaded/installed and got the same result. (Coulda got confused both times I suppose, but I don't think so.)
Anyways, the mod looks really nice. Will be trying out shortly.
Edit: house is REALLY nice, and actually ended up being more than enough for my settlement without the extra 2nd floor room so no biggie. However, NPCs refuse to use the big main floor room that used to be the vanilla gift shop. I put a buncha beds in there, but the assigned settlers wouldn't enter and just piled up at the interior entrance and outside the house (presumably near their beds). I moved 'em all inside the room using console and they used their beds but, in the morning, they couldn't leave the room except by eventually teleporting out. I even tried scrapping the 2 walls separating the room from the rest of the house/ main floor porch with no difference. Not really sure if this is a problem with the mod per se, as I seem to recall in my first playthrough (totally vanilla Visitor Centre) that NPCs wouldn't enter that room either. (My current playthrough is on a complete reinstall, for what that's worth.) Generally speaking, one of my few complaints about Far Harbour is its sometimes crazy settler AI/ pathfinding.
I'll see what I can do to fix the problems when I feel like getting back into Fallout 4, but don't hold your breath, Fallout 4 just wasn't the game I was hopping for lol.
Something strange I've noticed when using transfer settlements at this location is all weather simply halts permanently and at night a weird light is on the horizon like the track lights from diamond city. Could just be me I am running way WAY too many mods at once.
I've noticed when I install the mod, some of the walls (specifically the front) are non existent; they are textureless and you can walk through them. I downloaded National Park Visitor Center Stripped and Rebuilt NMM. V1.8 (the first ESP). Did I do something wrong?
That's something I've been wanting to look into but as of right now Fallout 4 is not something I'm really all that into right now and it's not even installed on my computer right now, but i'll look into it when I get back into playing Fallout 4 again, just don't hold your breath lol.
Great work man ! In my first playthrough I spent several hours repairing this (in game) and had a CTD which wiped out everything I had done. You saved me a LOT of work.
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I understand the author has retired - is there any way to patch up that or transfer ownership to someone who can do it?
There's no file that gives you the new room with 2 doors to the balcony (i.e. from both new room and bedroom), without the door on the main floor. (Which, of course, was the combo I was hoping for :P ) Given that no one else has mentioned this, 'cept the one poster who chalked it up to his own CK dabbling, I guess something could have gone horribly wrong on my D/L or install (or I could have got confused - always possible), but I deleted the files from NMM and re-downloaded/installed and got the same result. (Coulda got confused both times I suppose, but I don't think so.)
Anyways, the mod looks really nice. Will be trying out shortly.
Edit: house is REALLY nice, and actually ended up being more than enough for my settlement without the extra 2nd floor room so no biggie. However, NPCs refuse to use the big main floor room that used to be the vanilla gift shop. I put a buncha beds in there, but the assigned settlers wouldn't enter and just piled up at the interior entrance and outside the house (presumably near their beds). I moved 'em all inside the room using console and they used their beds but, in the morning, they couldn't leave the room except by eventually teleporting out. I even tried scrapping the 2 walls separating the room from the rest of the house/ main floor porch with no difference. Not really sure if this is a problem with the mod per se, as I seem to recall in my first playthrough (totally vanilla Visitor Centre) that NPCs wouldn't enter that room either. (My current playthrough is on a complete reinstall, for what that's worth.) Generally speaking, one of my few complaints about Far Harbour is its sometimes crazy settler AI/ pathfinding.