Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.51
Files for v2.50 got mixed-up somehow. Fixed.
Fixed a rounding error.
Version 2.50
Updated to be F4SE version-independent. Requires 0.6.15+
Version 2.30
Added color-coded tops to the posts. See sticky-post for color-coding.
Added a platform for standing on the center post.
Now also requires Far Harbor DLC.
Version 2.20
Added Workshop ID (hex) to output (by request).
Minor tweaks.
Version 2.10
Added a craftable holotape to the Chemistry Workbench.
Use this holotape to Spawn visual markers (warehouse posts) in any outside cell.
Now requires Contraptions Workshop DLC.
Version 2.01
Fixed some very minor UI issues. No need to update if you don't want to.
Version 2.00
Added display of location, cell Editor IDs (EDID), target object Form ID.
Added angle info (xyz) to positional information (of target object).
Target priorities are: Grabbed item, then console PRID, and finally the Player.
Version 1.11
Fixed a typo in the main file.
Added an alternate version that displays Form ID in hexadecimal. (Debug-only)
Version 1.10
Added the player's Position information (X/Y/Z) (by request).
Version 1.00
Initial Release.
Description: Adds a craftable "aid" item to the Chemistry Workbench, under the "Utility" menu. Once you have this item in your inventory, assign it to a Favorite slot, or to a slot in registrator2000'sFO4 Hotkeys. Then whenever you activate that slot/key, a message box will pop up displaying the location, object targeted (FormID), position (x,y,z) and angle(x,y,z) of target. Write down the numbers and/or take a screenshot, then whenever you are in the CK next, you can use this information to find objects and places you are interested in viewing / editing. Voila!
Selection Order: First priority is an item that the player (you) has grabbed. If none, then second priority is the object selected in the console (prid). If still none, then the last priority is defaulted to the player (you).
Now Includes: Cell Marker! Mark the current cell with easy to see Warehouse Posts. 25 posts in all, marking the center and all four sides of the cell (outside only). Create with the holotape found at the Chemistry Workbench.
Requirements: Fallout 4 version 1.10.120, Contraptions Workshop (DLCworkshop02.esm), and Fallout 4 Script Extender (F4SE) version 0.6.15
Compatibility: Compatible with EVERYTHING, with or without any DLCs. Place anywhere in your load order. Doesn't matter.
Special Thanks: A very special thanks to CDante for giving me some hints and pointing me in the right direction. Definitely check out his mods and endorse any of them that are useful to you!