Sad news no new shoes or coats any time soon, I broke a bunch of my files somehow and don't feel like remaking stuff right now. But anyway enjoy the Male version!
sucks that the files broke- but I hope you might decide to come back to this at some point- I know that when my computer does something stupid like that I don'y even want to look at it for a day and a half. Anyway- thanks for one of the most awesome armor mods for Fallout 4.
Ah, rats. I was just stopping by to see if you are working on alternate versions. Here is hoping you can restore your files. You know, from your backups... which everyone has...
Anyway, thanks for this great looking outfit. Thanks too for the vanilla version instead of just making it for CBBE or Janebod.
Finally, if you do make some new versions; consider a version with a coat (I see you've mentioned it). I think an version or versions with just a small amount more cleavage and / or some (not extreme) bare midriff would look awesome.
Thanks for the amazing support everyone. Ill be making a coat for evil detective and ill make the gun holsters separate and update the textures to match the changes when i have some free time again. I also have plans to do something for males.
Cant wait to see the coat you're going to add. I actually didnt see this post until after i had used outfit studio to add the "badass vault dweller's longcoat" on nexus. It looks ok but i'm guessing that yours is going to look even better. The BAVDL doesnt have bodyslide support so it was hard getting it to look good. Also how did you do the heels? i thought that footwear with heels needed some kind of special framework or whatever.
http://i.imgur.com/otaDJVP.jpg
Something else i was wondering about too which i probably should be asking on the modding forums. The holsters are empty right? do they bend and flex to follow the nif skeleton? or are the holsters rigid? i'm looking at them right now and they appear to be mostly rigid. Because i was wondering if it would be possible to add in some pistols in the holsters. I did some tinkering of my own with some full body armor mods. And one of the steps was to copy the skin weights from the nif skeleton to whatever mesh you made/added on. But i wanted to know if it was possible to make it so that pistol mesh are added as part of the harness mesh as a cosmetic item but make it so that they stay rigid and dont flex with the holsters. Or if that didnt really matter and i can just add them to the holster/harness mesh and follow the regular steps for copying skin weights. If the holsters dont twist much now no matter what pose you take then the pistols in there shouldnt twist too much either.
Uhh...scroll up a little bit and read what GrinnginUrchen said? (the person who created this mod)
"Thanks for the amazing support everyone. Ill be making a coat for evil detective and ill make the gun holsters separate and update the textures to match the changes when i have some free time again. I also have plans to do something for males."
Thats amazing to hear, that you have plans for flat boots with this outfit, I honestly don't see the practicality in heels during/after the apocalypse and personally think boots would make this out that much more better to me. Also I am looking forward to the coat.. but would like the boots ALOT.
everytime i dress my character in this outfit her breast size goes to game default , i take it off its back, i put it on its gone dont know whats up with that (using the cbbe version) and yes i set everything in the bodyslide and the box for this oufit was ticked.
Not quite sure whats up, but I DL-ed and built the outfit and morphs in bodyslide and all, but when I go into the game, it doesn't appear in the chem or armorsmith workbench. I tried looking for it manually using console commands using "evil" and then "detective" but nothing came up. Oh well, looks nice, it was worth a shot.
simple when in the menu after u make the armor press the ~ key and type coc qasmoke, it will teleport you to the developers area close the menu and allow u to keep the outfit, to leave the developers room i used my cheat terminal to teleport me back to red rocket station which is a holotype and mod. whilst wearing my new evil detevtive outfit lmao
Did the mod author stop updating this if so that blows I'm currently having issues with this mod I singled it out for some reason it crashes my game every time me or a companion has it on and I fast travel and it's 100% this I tested it a real shame I really like the outfit but oh well not much you can do.
Hi, has anyone done a recolor or retexture for this mod? I would like to see a leather pants version with the same wear/worn detail that this mod has. I thought about doing it myself in GIMP (dont have photoshop) but i dont think i can do that same worn out look.
293 comments
But anyway enjoy the Male version!
Cheers,
Grinn
Anyway, thanks for this great looking outfit. Thanks too for the vanilla version instead of just making it for CBBE or Janebod.
Finally, if you do make some new versions; consider a version with a coat (I see you've mentioned it). I think an version or versions with just a small amount more cleavage and / or some (not extreme) bare midriff would look awesome.
Ill be making a coat for evil detective and ill make the gun holsters separate and update the textures to match the changes when i have some free time again.
I also have plans to do something for males.
Cheers.
http://i.imgur.com/otaDJVP.jpg
Something else i was wondering about too which i probably should be asking on the modding forums. The holsters are empty right? do they bend and flex to follow the nif skeleton? or are the holsters rigid? i'm looking at them right now and they appear to be mostly rigid. Because i was wondering if it would be possible to add in some pistols in the holsters. I did some tinkering of my own with some full body armor mods. And one of the steps was to copy the skin weights from the nif skeleton to whatever mesh you made/added on. But i wanted to know if it was possible to make it so that pistol mesh are added as part of the harness mesh as a cosmetic item but make it so that they stay rigid and dont flex with the holsters. Or if that didnt really matter and i can just add them to the holster/harness mesh and follow the regular steps for copying skin weights. If the holsters dont twist much now no matter what pose you take then the pistols in there shouldnt twist too much either.
EDIT: i was not just stupid i was being a complete idiot.
Uhh...scroll up a little bit and read what GrinnginUrchen said? (the person who created this mod)
"Thanks for the amazing support everyone.
Ill be making a coat for evil detective and ill make the gun holsters separate and update the textures to match the changes when i have some free time again.
I also have plans to do something for males."