Used on its own, it's okay. With armor however, there is a lot of clipping. This really needs an overhaul of the whole mesh, to reduce the clipping through armor pieces. Otherwise great job on the fix and edits.
Just so you know, this outfit is already in CBBE bodyslide files. So all you have to do is update to the latest version of vanilla outfits and it's there
I didn't increase the breast size and as for the butt I adjusted it o it isn't a diaper butt so converting mine to Bodyslide could still be good. Having it in the Bodyslide files itself doesn't exactly make it playable when there is no armor entry that has it and it isn't distributed in the world. Then there was an issue with not having the first person mesh, without that you would see the naked arms and hands.
sanhedrinn, CBBE is a body mod. It has nothing at all to do with level lists or armor. Bodyslide does not effect level lists, all it does is adjust the base shape of 3D models the game uses. Currently until someone else uploads a mod that does the same thing as mine then this mod is essential if you want that outfit in the game. If someone wants to do that and include my female first person model and the rest of the files they are more than welcome to do so or they can make this whole mod themselves. Either way it matters not to me but you will still need a mod that's not CBBE to make it work and mine doesn't even require CBBE. Bodyslide is just if you do not like the tweaks I made to the female model.
A possible fix for the CBBE issue for the gloves is to make sure this mod loads before CBBE and you won't need to convert it in Bodyslide as it already exists just like rampage1911 said.
There is a test version of the lever action rifle that has a higher base damage but it can't be modded, other than that in the files there is a couple other sets of waders that aren't actually waders they are labeled obsolete.
There's a trapper helmet too I noticed. They made an armor addon for it but never finished it it seems.
This one always struck me as odd though when I was tinkering with stuff, because they could've easily given it to trappers instead of a duplicate raider outfit...that they already get the raider version of in their armor lists...
I can see why they changed to a duplicated raider leathers, the male model needed work on the skin and the female version didn't have the first person model. So they probably ran out of time to finish it and just cut it but since the files were already in the bsa they didn't completely cut it.
Any chance of this armor being fixed so that it doesn't clip with other armors? It seems like the game thinks NPCs/the player are naked while wearing it, so armor pieces are being snapped to their bare limbs instead of the armor itself.
So after converting it to bodyslide, the gloves appear about two feet above the character, and stretch to the character's hands. Looking in outfit studio, I see that they do indeed float above the character's head.
That shouldn't effect the game. I didn't redo the gloves that were part of the original model and the original model was up where the gloves are. CBBE/Outfit Studio has the body lowered and to get the vertice weighting I had to lower the outfit. When in the game it will move back up to the correct spot. That's just a visual issue in Bodyslide that doesn't effect the game.
But it does affect the game. I first caught onto this because I noticed, in game, that the gloves hovered above the head and were stretched to the normal position of the hands. See here:
I'm happy to fix this myself, I would just like to know how
Load a pair of hands into Outfit Studio instead of CBBE(for reference) and then this outfit. Move the gloves down so they are on top of the hands. Save the project like normal and that should fix it.
I love this armour, and I'm very grateful that you added it for us, but I'm wondering if there is any way to fix the clipping? I'd even gladly do it myself, if I knew where to start looking. Thank you for your time.
I'm noticing a bug when I convert the female .nif in Outfit Studio to my own body shape. Like another user posted, the arms leading up to the gloves get all stretched out and flails.
Huh? there's 20 comments here and not one but yours is about tentacle wrists and forearms. ShinAkumaX had one about the butt size but a butt is quite a ways away from the hands.
46 comments
Yup this isn't going to get Hotfiles lol.
Check out what happened when I converted the file though.
http://i.imgur.com/kvihaAP.jpg
Also, will CBBE vanilla add it to the trapper leveled lists? If not, then this mod is essential if only for that reason.
Right?
This one always struck me as odd though when I was tinkering with stuff, because they could've easily given it to trappers instead of a duplicate raider outfit...that they already get the raider version of in their armor lists...
What's the best way to fix this?
I'm happy to fix this myself, I would just like to know how
How do I load hands into outfit studio? Do I delete the CBBE layer in the project?
No diving suit, but the old trapper leathers become raider leather.
Installed with NMM.
It even clips with the trapper armor
http://imgur.com/ksMNJtr
Huh? there's 20 comments here and not one but yours is about tentacle wrists and forearms. ShinAkumaX had one about the butt size but a butt is quite a ways away from the hands.
http://i.imgur.com/kvihaAP.jpg