Bug reports
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Bug title | Status | Replies | Version | Priority | Last post |
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3 Deleted Base Records Version: Immersive Generic Dialogue - Version 1.03c New issue Priority: Not set | New issue | 3 | Immersive Generic Dialogue - Version 1.03c | Not set | 23 Oct 2023, 1:20AM |
Inexplicable unhappiness at Abernathy Version: Immersive Generic Dialogue - Version 1.03c New issue Priority: Not set | New issue | 3 | Immersive Generic Dialogue - Version 1.03c | Not set | 20 Sep 2019, 2:54PM |
Dogmeat thanks me for helping him. All the time. Version: Immersive Settler Dialogues - Version 1.01 Fixed Priority: Not set | Fixed | 3 | Immersive Settler Dialogues - Version 1.01 | Not set | 01 Jun 2024, 9:28PM |
Numerous errors detected in FO4Edit Version: Immersive Generic Dialogues - Version 1.02a Not a bug Priority: Not set | Not a bug | 2 | Immersive Generic Dialogues - Version 1.02a | Not set | 30 May 2016, 7:49AM |
DC Guards only say "Yeah" or "Yes" Version: Immersive Generic Dialogues - Version 1.02 Fixed Priority: Not set | Fixed | 1 | Immersive Generic Dialogues - Version 1.02 | Not set | 30 May 2016, 6:17AM |
Followers and unique NPCs say generic lines Version: --- Fixed Priority: Not set Fixed in version: 1.02 | Fixed | 0 | --- | Not set | 26 May 2016, 2:38PM |
"Connie" at Abernathy Farm. Version: Immersive Settler Dialogues - Version 1.0 Fixed Priority: Not set Fixed in version: 1.01 | Fixed | 1 | Immersive Settler Dialogues - Version 1.0 | Not set | 25 May 2016, 6:58PM |
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