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Author notes
Translations allowed.
File credits
Bethesda for this great game. Cipscis for CASM
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- Fixed falsely initialized variable that might have prevented the mod from working after first load and initialization until save on combat end was triggered for the first time
- Fixed saving when the player is dead
- Some script reworks/refinement
Version 1.30
- added quest completed event
- added location discovered event
- added location cleared event
- delayed autosaves until after combat ends
- renamed Autosave Pause Option to Autosave Delay Option
- added option to ignore the delay on a by event basis
- added option to not set the delay on a by event basis
Version 1.21
- Some script optimization
Version 1.20
- added save on build mode exit option.
Version 1.12
- Changed the name of the holotape to [Autosave Manager Menu]
- Fixed the holotape not appearing in a new game
- On a new game the holotape is now added after the player has left Vault 111
Version 1.11
- Fixed time conversion for autosave pause
- Closing the holotape now menu only triggers a save when changing the timer interval
- Some script optimization
Version 1.1
- Reworked menu to be more convenient for the pipboy
- Some updated script logics
Version 1.01
- Minimal update to the timer logic
Version 1.0
- Release
Works with the Next Gen update. !Use the loose file version if you are not on the next gen update!
***Description:***
This mod is a simple autosave manager inspired by CASM from Fallout 3/NV by Cipscis.
This mod works on all difficulty levels, including survival mode.
It adds the following additional autosave events:
- the player ends combat.
- the player exits the workshop build mode.
- the player completed a quest.
- the player discovered a location.
- the player cleared a location.
It replaces/restores the following autosave events:
- the player enters or leaves a location through a load screen.
- the player waits.
- the player sleeps.
The mod will additionally make an autosave if no event has triggered for 15 min.
Autosaves will not be created in combat and are delayed until combat ends.
The mod will by default wait 5 minutes between events before a new autosave is created. This excludes sleep and wait.
Events can be de/activated and times changed via a holotape that is added to your inventory after having left Vault 111. All events can be configured to ignore and/or not set the delay.
Changing the timer interval triggers an autosave.
***Installation:***
Can be installed mid playthrough.
NMM/MO: Download with manager and activate.
Manuel: Copy the content of the archive into your Fallout 4 data folder: <Steam dir>/steamapps/common/fallout 4/data
I recommend disabling all autosaves from the gameplay menu whenn not in survival to prevent double saves.
I also recommend adding the following to your Fallout4Custom.ini to increase the number of autosaves the game cycles through:
[SaveGame] iAutoSaveCount=10
***Update:***
The mod is save to update. I recommend you make your last/exit save in a safe spot away from enemies/out of combat.
Install the new version.
After loading, give the mod a second to reinitialize.