Fallout 4
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Yohane

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Yohane

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About this mod

A simple autosave manager.

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Works with the Next Gen update.

!Use the loose file version if you are not on the next gen update!

***Description:***


This mod is a simple autosave manager inspired by CASM from Fallout 3/NV by Cipscis.

This mod works on all difficulty levels, including survival mode.


It adds the following additional autosave events:

- the player ends combat.

- the player exits the workshop build mode.

- the player completed a quest.

- the player discovered a location.

- the player cleared a location.


It replaces/restores the following autosave events:

- the player enters or leaves a location through a load screen.

- the player waits.

- the player sleeps.


The mod will additionally make an autosave if no event has triggered for 15 min.

Autosaves will not be created in combat and are delayed until combat ends.


The mod will by default wait 5 minutes between events before a new autosave is created.
This excludes sleep and wait.


Events can be de/activated and times changed via a holotape that is added to your inventory after having left Vault 111.
All events can be configured to ignore and/or not set the delay.

Changing the timer interval triggers an autosave.


***Installation:***

Can be installed mid playthrough.

NMM/MO: Download with manager and activate.

Manuel: Copy the content of the archive into your Fallout 4 data folder:
<Steam dir>/steamapps/common/fallout 4/data


I recommend disabling all autosaves from the gameplay menu whenn not in survival to prevent double saves.

I also recommend adding the following to your Fallout4Custom.ini to increase the number of autosaves the game cycles through:

[SaveGame]
iAutoSaveCount=10


***Update:***

The mod is save to update.
I recommend you make your last/exit save in a safe spot away from enemies/out of combat.

Install the new version.

After loading, give the mod a second to reinitialize.



***Uninstalling:***


Uninstalling mod's is not recommended.

Use the console to type in the following command:

stopquest SM_SaveManagerQuest
stopquest SM_SaveOnClearedQuest

Save and exit your game.

NMM/MO: Deactivate the mod in the mods tab.

Manually:
Delete the SaveManager.esp and SaveManager - Main.ba2 files in your fallout 4/data folder



***Future Plans:***

Fallout 4's version of the MCM Menu might replace the holotape menu. Depends on how easy it is to implement.



***Credits and special thanks to:***


Bethesda for this great game.
Cipscis for CASM