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CyberMoses

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cybermoses

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43 comments

  1. ringbinder
    ringbinder
    • member
    • 0 kudos
    This looks great but I'm having problems with the key. I climbed up the boxes, found the body and the toolbox, but there's no way of interacting with either. Trying to figure out what I'm doing wrongwrong...
    1. User_7624252
      User_7624252
      • account closed
      • 0 kudos
      From what I remember, the key is just underneath the body, not in his inventory.
    2. ringbinder
      ringbinder
      • member
      • 0 kudos
      Thank you... I'll try that.
    3. ringbinder
      ringbinder
      • member
      • 0 kudos
      Nope, Still no key. Moses corpse can't be moved, searched or traded with. Think I must have a conflict somewhere.
    4. atomattic
      atomattic
      • member
      • 0 kudos
      hey, I know you posted this like, 8 years ago, but its not like under but kind of next too and under. on your left when you're facing him. don't need to move the body. 
  2. tyrantbai2020
    tyrantbai2020
    • supporter
    • 0 kudos
    nice
  3. DeLisle9mm
    DeLisle9mm
    • premium
    • 0 kudos
    I love me a good bunker mod, though I have a BIG problem: You jacked up the price of the base game 10mm rounds to 20 caps per round! Why?
  4. UnoWild
    UnoWild
    • BANNED
    • 23 kudos
    Great mod, so far.

    I just instilled this mod and decided to leave a Power Armor I just found outside but every time I do, the game crashes. Prob not this mod but I did check it with FO4Edit and found some errors. Anyone else have these issues?

    I will clean the mod best I can of errors and check again.
    Not a big issue since I also make mods but just wanted to see if this is an issue with anyone else.

    * I ran 'Apply Filter for Cleaning', 'Remove 'Identical to Master Records', then 'Undelete and Disable References' which took care of many errors.
    - it left one small issue:
    [00:00] Checking for Errors in [1B] MosesBunker.esp
    [00:00] Ammo10mm "10mm Round" [AMMO:0001F276]
    [00:00] AMMO \ DNAM - \ Flags -> <Unknown: 9>
    [00:00] All Done!



    ..Kudos Given :-)
  5. mong5676
    mong5676
    • member
    • 1 kudos
    I love this home so much! thanks for taking the time (:
  6. izon87604
    izon87604
    • premium
    • 84 kudos
    1. cybermoses
      cybermoses
      • premium
      • 49 kudos
      Cheers for the Video Mate, Ill throw it up on the front page
    2. izon87604
      izon87604
      • premium
      • 84 kudos
      Thanks very much. Any future player home plans?
    3. cybermoses
      cybermoses
      • premium
      • 49 kudos
      Perhaps!, Im super busy with Uni at the moment so I might have to wait for a break before I start a new one but its something I would consider in the future.
    4. cybermoses
      cybermoses
      • premium
      • 49 kudos
      New Mod up mate http://www.nexusmods.com/fallout4/mods/14829/?
      Would love if you could check it out!
  7. Roarinzero
    Roarinzero
    • member
    • 4 kudos
    I really like your mod , i even decided to to a first look video on it on my channel that will show up some time in the near future after a few others , i do have things i really like and some things that i thought should be worked on ....
    Adding the Barber Chair and Surgery Chair are nice touches , tho the lighting when using the Barber chair could use work , while the Surgery Chair lighting is perfect .....
    Water Fountain is a nice touch ...
    Using the eyewash Station near the Chemistry station may be a good idea to use for rad removal
    The Room where it is implied that the power comes from for the home ( which i thought was neat ), there is a door you can not open , it is the perfect place to place another room for a power armor station and a Robot Workbench and could add a hidden hatch in there leading outside , secret exit
    The Traffic lights near the tv , having the lights on would be nice
    Have the Computer Terminal able to load and play holotapes would also be a nice to...
    and could use another radio just for the Classical Station
    1. cybermoses
      cybermoses
      • premium
      • 49 kudos
      Thanks for the feedback mate!
    2. cybermoses
      cybermoses
      • premium
      • 49 kudos
      Just watched your video too, some great pointers mate. The power room door does indeed have nothing behind it as I just wanted to provide some lore to go along with the bunker and implying that there was a reactor there was a way to do that without having to design a whole room just for that. On the subject of another home, got some good news for you. I have another mod coming very soon! (possibly tonight (Australian Time) if i can work out the kinks! Cheers.
    3. Roarinzero
      Roarinzero
      • member
      • 4 kudos
      awesome , i look forward to seeing it
    4. cybermoses
      cybermoses
      • premium
      • 49 kudos
      Its up finally! http://www.nexusmods.com/fallout4/mods/14829/?
  8. cybermoses
    cybermoses
    • premium
    • 49 kudos
    Sorry Guys, been really busy with work and haven't had time to work much on this. I have started work on a new home that I should reveal shortly so stay posted.
  9. DismantledSynth
    DismantledSynth
    • supporter
    • 2 kudos
    The fact that the base of the Pulowski Shelter is the hatch to the underground home is very creative, good work!
  10. pyro670
    pyro670
    • premium
    • 1 kudos
    From what I'm seeing here you have potential to be one of the greats. The other two fallout games have had good, memorable player housing mods, and I'd about put this up there with DantheGeek and Commander_Tak's works. I hope to see many great things from you.