Throwing in my support for an AWKCR version, less menu clutter is always better menu clutter. Also, any chance of a compatibility patch with (http://www.nexusmods.com/fallout4/mods/19787/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D19787%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D5023390&pUp=1) ? that exposed neck always annoys me for some reason.
Is there any chance that you make it compitable witch the meshes from the "Marine Helmet with Tactical Hood" mod as an optional file?
http://www.nexusmods.com/fallout4/mods/14340/?
I tried to override the meshes but now the textures will not work and it have the original assoult marine paint even if i change the panit at the armor station.
Before i overrided the meshes the mod worked very well.
I know i only had to override it again with your meshes to solve this but than it have no tactical hood under the helmet so please make it compitable when you are willing to do that.
thank you for the mod
PS: Hätte ich doch nur vorher gesehen, dass du deutscher bist, dann hätte ich mir sehr viel leichter getan diese Anfrage zu schreiben
Du musst die Material-files in NifSkope zuordnen. Ich schreib's mal auf English, damit jeder was davon hat. Falls es noch Unklarheiten oder Probleme gibt, frag einfach.
The mod author of the "Marine Helmet with Tactical Hood" contacted me for permission to use my textures for his mod, which I granted, of course, but so far he hasn't done it yet. I could do it myself, but then I don't want to steal anything. But it's very simple. As you already have the two mods, copy and replace the two meshes (FOutfit_Helemt.nif and MOutfit_Helmet.nif) from the"Marine Helmet with Tactical Hood" in the zealot_helmet folder. Now open them in NifSkope (rightclick the nif file and open with ...)(NifSkope is free to download, just google it). Click on the Header tab (near the bottom on the left side, the middle tab) and expand the "Strings" tree in the window above. There are two strings that point to a material file, which in itself points to the texture files. The first one is the path to the tactical hood material file (combat_underarmor_helmet.bgsm), the second one is the path to the helmet (combat_armor_helmet.bgsm). In the second path (Materials\DLC03\Armor\CombatArmor\Combat_Armor_Helmet.BGSM) change it to Materials\DLC03\Armor\zealot_helmet\Combat_Armor_Helmet.BGSM hit enter and save. In case you have a different path to a custom standalone tactical hood texture, change this string as well accordingly. That's it.
"As you already have the two mods, copy and replace the two meshes (FOutfit_Helemt.nif and MOutfit_Helmet.nif) from the"Marine Helmet with Tactical Hood" in the zealot_helmet folder.
Now open them in NifSkope (rightclick the nif file and open with ...)(NifSkope is free to download, just google it).
Click on the Header tab (near the bottom on the left side, the middle tab) and expand the "Strings" tree in the window above.
There are two strings that point to a material file, which in itself points to the texture files.
The first one is the path to the tactical hood material file (combat_underarmor_helmet.bgsm), the second one is the path to the helmet (combat_armor_helmet.bgsm).
In the second path (Materials\LC03\Armor\CombatArmor\Combat_Armor_Helmet.BGSM) change it to Materials\LC03\Armor\zealot_helmet\Combat_Armor_Helmet.BGSM hit enter and save.
In case you have a different path to a custom standalone tactical hood texture, change this string as well accordingly. That's it.
edit: damn smileys, it's DLC03 in the above paths"
The following german sentence only say sorry because i forgot how to mark a text as a quote.
@rosso1895 sorry, ich habe vergessen wie man hier ein Zitat einfügt also hab ich den Text mal mit Anführungszeichen als Zitat markiert. Ich hoffe, dass das kein Problem für dich ist.
This is an Atomsend! The original options ( or lack thereof ), created visual Heresy! May Atom's Glory shine on your creations until the day of Division! *Pulls out a bottle of radioactive waste, in celebration*
Road Leathers, slightly colour-edited to a more brownish/yellowish tone, and removed the shininess in the specular map. But not much. The road leathers don't clip through the armor and have some nice boots. the boots also don't clip in case you additionally want to use the raider boots from this mod http://www.nexusmods.com/fallout4/mods/9952/?
31 comments
I would love to use this but the options won't show up.
http://www.nexusmods.com/fallout4/mods/6091/?
Is there any chance that you make it compitable witch the meshes from the "Marine Helmet with Tactical Hood" mod as an optional file?
http://www.nexusmods.com/fallout4/mods/14340/?
I tried to override the meshes but now the textures will not work and it have the original assoult marine paint even if i change the panit at the armor station.
Before i overrided the meshes the mod worked very well.
I know i only had to override it again with your meshes to solve this but than it have no tactical hood under the helmet so please make it compitable when you are willing to do that.
thank you for the mod
PS: Hätte ich doch nur vorher gesehen, dass du deutscher bist, dann hätte ich mir sehr viel leichter getan diese Anfrage zu schreiben
The mod author of the "Marine Helmet with Tactical Hood" contacted me for permission to use my textures for his mod, which I granted, of course, but so far he hasn't done it yet. I could do it myself, but then I don't want to steal anything. But it's very simple. As you already have the two mods, copy and replace the two meshes (FOutfit_Helemt.nif and MOutfit_Helmet.nif) from the"Marine Helmet with Tactical Hood" in the zealot_helmet folder. Now open them in NifSkope (rightclick the nif file and open with ...)(NifSkope is free to download, just google it). Click on the Header tab (near the bottom on the left side, the middle tab) and expand the "Strings" tree in the window above. There are two strings that point to a material file, which in itself points to the texture files. The first one is the path to the tactical hood material file (combat_underarmor_helmet.bgsm), the second one is the path to the helmet (combat_armor_helmet.bgsm). In the second path (Materials\DLC03\Armor\CombatArmor\Combat_Armor_Helmet.BGSM) change it to Materials\DLC03\Armor\zealot_helmet\Combat_Armor_Helmet.BGSM hit enter and save. In case you have a different path to a custom standalone tactical hood texture, change this string as well accordingly. That's it.
edit: damn smileys, it's DLC03 in the above paths
"As you already have the two mods, copy and replace the two meshes (FOutfit_Helemt.nif and MOutfit_Helmet.nif) from the"Marine Helmet with Tactical Hood" in the zealot_helmet folder.
Now open them in NifSkope (rightclick the nif file and open with ...)(NifSkope is free to download, just google it).
Click on the Header tab (near the bottom on the left side, the middle tab) and expand the "Strings" tree in the window above.
There are two strings that point to a material file, which in itself points to the texture files.
The first one is the path to the tactical hood material file (combat_underarmor_helmet.bgsm), the second one is the path to the helmet (combat_armor_helmet.bgsm).
In the second path (Materials\LC03\Armor\CombatArmor\Combat_Armor_Helmet.BGSM) change it to Materials\LC03\Armor\zealot_helmet\Combat_Armor_Helmet.BGSM hit enter and save.
In case you have a different path to a custom standalone tactical hood texture, change this string as well accordingly. That's it.
edit: damn smileys, it's DLC03 in the above paths"
The following german sentence only say sorry because i forgot how to mark a text as a quote.
@rosso1895 sorry, ich habe vergessen wie man hier ein Zitat einfügt also hab ich den Text mal mit Anführungszeichen als Zitat markiert. Ich hoffe, dass das kein Problem für dich ist.
The road leathers don't clip through the armor and have some nice boots. the boots also don't clip in case you additionally want to use the raider boots from this mod http://www.nexusmods.com/fallout4/mods/9952/?