Great work! It was bugging me for some time... Honestly I need to ask (here, becouse the rest of the internet is not very helpful) how to make paint to change PA Neme? I'm struggling to achieve this in my own mod and I would really appreciate the help.
Instance Naming Rules. This one also the cause that make many items mod conflit to each others. Because it use one record to do the naming, Means everything that need to be name need to edit this record. So, Many Power Armor + Weapon + Armor Modifications decide to not using naming system, include Bethesda.
A chance for a Vim! drop with every hit? What an ingenious idea, that's some serious novelty. Great mod Nechi, will make for a fantastic Vim!-related run.
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Now Bug report section will be disable since I won't look at this mod anymore (until I come back to Fallout 4).
Use at your own risk.
Anyway, I consider this mod a essential Bug Fix.
Because it use one record to do the naming, Means everything that need to be name need to edit this record.
So, Many Power Armor + Weapon + Armor Modifications decide to not using naming system, include Bethesda.
Now for the big BUT:
Are you going to do something similar for the Abraxo Cleaner and Sugar Bombs Armors?
And I'll test if it helps.