First of all : I love the idea sounds like a really neat solution. I play on time scale 10.
Then again: time scale doesn't do much if I enter the Corvega Factory early in the morning and clear the place. When I'm done I have enough kills to have a pretty high damage bonus. Also: it's easier to kill in the new survival mode because of the higher damage output.
The fist kill I make feels as easy as the kill I make with 50% damage bonus. That's maybe because I think the damage bonus is calculated based upon the 'base damage' of the weapon ?? I really don't know for sure, never tested it, it's just a feeling. So let's say base damage of a 10mm is 15, your mods make it 32 and you have 50% damage bonus. Your 10mm will do 40 damage ( and not 48 )
Still : tracking your mod. Love the idea and no one thought about it I guess
I've now added a version that completely removes Adrenaline, because the edits didn't completely work as they should've (really don't know why though). I'm playing with Adrenaline removed, since I think it's OP.
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Then again: time scale doesn't do much if I enter the Corvega Factory early in the morning and clear the place.
When I'm done I have enough kills to have a pretty high damage bonus.
Also: it's easier to kill in the new survival mode because of the higher damage output.
The fist kill I make feels as easy as the kill I make with 50% damage bonus.
That's maybe because I think the damage bonus is calculated based upon the 'base damage' of the weapon ??
I really don't know for sure, never tested it, it's just a feeling.
So let's say base damage of a 10mm is 15, your mods make it 32 and you have 50% damage bonus.
Your 10mm will do 40 damage ( and not 48 )
Still : tracking your mod. Love the idea and no one thought about it I guess
Survival gives you a standard 50% extra, and the 10th rank of Adrenaline does the same.
because the edits didn't completely work as they should've (really don't know why though).
I'm playing with Adrenaline removed, since I think it's OP.