Version 1.3 is ready for download! This version incorporates the new creatures from Nuka World.
Changes: -Added a Bloodworm cage -Added a Radrat cage -Added a Gatorclaw cage -Added Cave Crickets and Ants to the insect cage -Added quantum Mirelurks to the Mirelurk cage -Added quantum Deathclaws to the Deathclaw cage -Added Brahmiluffs to the Brahmin cage -Added Gazelles to the Radstag cage
HI. The Brahmi luffs from Nuka World are hostile towards Carla the trader and it's brahmin. They are chasing each other around my settlement preventing me to initiate trade dialogue. If I kill the creature the whole settlement turns on me.
Anyone have the issue where the gatorclaw wont dismiss? I pick the option, I tell it to go home and no settlement options pop up and it keeps following me.
Not just gulpers. I left a post farther down. Can catch wolves but taming option isn't there. I discovered that all animals that have their specific cage - wolves, gulpers, rad rats, etc can be caught but no taming option appears. However, using vanilla animal cages, such as radstag, yao guai, mirelurk, deathclaw, I was able to catch and tame all of them - vanilla and all DLC animal and creature varieties.
The problem seems to be with the specific animal cages. Tried older version of this mod and Beast Master, changed load order, reinstalled - nothing made any difference.
Did a test of that and found you need to build a Beta Wave device, its in one of the sub menus for the cages section. It pacifies the wolves but the moment the beta wave shuts off the wolves are hostile again and attack you.
THANK YOU! I have been looking for this! FINALLY I can have chickens and rabbits in my settlements! Since Fog crawlers are Far Harbor exclusive ONLY, imma put one in Longfellow's home.
Even when im in far harbor all of the far harbor cages are invisible in the settlement menu and i cant build them, ive reinstalled beast master, the patch and exotic creatures 3 times to no success and have no idea why they arent working, they are at the top of the load order aswell
Hello, first of all it's a really good mod spend building and farming stuff to have 24 deathclaw cages in starlight-drive to have one Quantum Deatchclaw..but didnt got one yet and the mod is correctly installed. Far harbor cages works aswell but dont know how the chances are for one Quantum Deathclaw can i somehow increase it via Fo4Edit?
Hey! I just wanted to report an issue. I downloaded this, and when I first went to Far Harbor to try it on my first loading of the game with it, the cages wouldn't appear when I selected them in the workshop, and now upon another load, the majority of the DLC creature cages just aren't options in the menu anymore, at least not in the medium or large sizes.
222 comments
Changes:
-Added a Bloodworm cage
-Added a Radrat cage
-Added a Gatorclaw cage
-Added Cave Crickets and Ants to the insect cage
-Added quantum Mirelurks to the Mirelurk cage
-Added quantum Deathclaws to the Deathclaw cage
-Added Brahmiluffs to the Brahmin cage
-Added Gazelles to the Radstag cage
Go check out Beast Master: Creature Companion Overhaul. A patch for this mod is available under the "Files" section on the Beast Master page.
I keep telling it to dismiss and send to a settlement but it keeps following, even when teleporting.
Guess the mod needs an update but that probably isn't happening. Shame, I love Beast Master.
The problem seems to be with the specific animal cages.
Tried older version of this mod and Beast Master, changed load order, reinstalled - nothing made any difference.
I have been looking for this! FINALLY I can have chickens and rabbits in my settlements!
Since Fog crawlers are Far Harbor exclusive ONLY, imma put one in Longfellow's home.
first of all it's a really good mod spend building and farming stuff to have 24 deathclaw cages in starlight-drive to have one Quantum Deatchclaw..but didnt got one yet and the mod is correctly installed. Far harbor cages works aswell but dont know how the chances are for one Quantum Deathclaw can i somehow increase it via Fo4Edit?