Please remember to endorse if you like the mod, and share with your peeps!
Do not post bugs under the comments section. I'll be moving any I see here, as they belong in the bugs section. I cannot guarantee I'll catch them all... so help me out here.
I do not do compatibility patches for other mods. There are too many of other mods for me to keep track of (and I don't use most of them myself).
Is beautiful bastard fine? Because you are one beautiful bastard for this and your MP-153 mod, you beautiful bastard. Not enough new shotgun mods, too many damn rifles and pistols
I have a fairly technical question as to how this mod was made if anyone can answer it.
I've been messing around with this in the CK trying to add the ammunition mod category for other weapons (for personal use and to learn more about the new systems). I've done absolutely everything I can think of, copying all the changes I can find from the lever action over to the 10mm to start and changing the necessary keywords and whatnot. I also added the ammotype attach point keyword to the formlist for them to appear in the workbench. Even after all this I cant get it to show up. I also noticed that the lever action was missing the mod association keyword in its entry, but still shows up in the workbench somehow. Only things loaded into the CK are the main game, far harbor and this. If anyone is able to answer this that'd be amazing.
42 comments
Do not post bugs under the comments section. I'll be moving any I see here, as they belong in the bugs section. I cannot guarantee I'll catch them all... so help me out here.
I do not do compatibility patches for other mods. There are too many of other mods for me to keep track of (and I don't use most of them myself).
Like a Judge revolver can fire both. 12 Gauge just seems to big for this.
Seeing as the vanilla shotgun shell is pretty clearly 12 gauge, calling it ".410" would be inconsistent and break the immersion.
I've been messing around with this in the CK trying to add the ammunition mod category for other weapons (for personal use and to learn more about the new systems). I've done absolutely everything I can think of, copying all the changes I can find from the lever action over to the 10mm to start and changing the necessary keywords and whatnot. I also added the ammotype attach point keyword to the formlist for them to appear in the workbench. Even after all this I cant get it to show up. I also noticed that the lever action was missing the mod association keyword in its entry, but still shows up in the workbench somehow. Only things loaded into the CK are the main game, far harbor and this. If anyone is able to answer this that'd be amazing.
Also, per the sticky, I don't do patches.