Fallout 4
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Forzane

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24 comments

  1. JimmyRJump
    JimmyRJump
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    Works great. Only mild issue I have is that there's a lot of LOD flickering, despite the fact I have a mod that counters this. The latter mod works everywhere else (also in other Far Harbor settlements) except for Echo Lake...

    Endorsed

    Oh, by the way, for folks wanting to use the small shack near the road (for some reason it has the doors on either side boarded off): simply use "markfordelete" on either of the boards in the doorway(s) and you can use the interior
    1. TheOTHERmaninblack
      TheOTHERmaninblack
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      That is handy to know. I'll try it.
    2. JimmyRJump
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      You can add beds and other furniture, but once inside, depending on where you stand, half of the floor and shack walls constantly go in and out of view...

      Should you use custom made beds, they'll probably sink through the floor. First add a few vanilla rugs, then you can set whatever you like on top of the rugs and when done, delete the rugs again
    3. Drivinghard
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      could always COVER the flickering walls, and also the sinky floors with new interior walls and floor tiles?
      this seems most logical?
      I recommend the floor tiles in "HZS Easy Home Builder & Working Double Beds" for this
      of all the floor tiles from all the mods I have tried these ones are the easiest to CLIP INTO existing wrecked floors or floors with no collision, or precombined floors and give yourself a solid fresh floor :)
    4. streetyson
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       [Deleted.]
  2. Drivinghard
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    the descriptions in the files sections are confusing as heck to me...
    ie., the largest building in this vanilla location is that monstrous wrecked half-collapsed heap of debris :(

    so I am only vaguely GUESSING that this building being refered to as 'big static building" might quite possibly be the not-enterable one by the ROADSIDE? that is the  one JimmyRJump explained how to 'markfordelete' one of those boarded up doors to access it ?
  3. Copestetic30
    Copestetic30
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    Hi, thanks for the mod. I have two small issues though:

    1. I've made a few stalls in the expanded area. While the Settlers man the stalls, I'm unable to buy/sell from them. I do however, receive caps in my Workbench, though.

    2. After Settlers are done working for the day, they don't congregate towards the Food and Drink stand; just stands in their own work areas until they go to bed.

    Is this something that anyone else is experiencing or, did I derp something up?

    Thanks again!
    1. Forzane
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      I have nothing to do with settlers AI ...
    2. JimmyRJump
      JimmyRJump
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      Settlers behave in the most unlogical and erratic of ways throughout the game, not only in Far Harbor...
    3. Drivinghard
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      you need  to give theem a REASON to go elsewhere in the settlement...
      install 'Settlement Markers' mod to give you invisible relaxation markers, and lots of workstations and animated things

      also "Crimsimrider's Unique Furniture" mod gives you WHORDS of objects settl;ers can sandbox with, heal themselves with, put NukaMixers in the areas you want the settlers to goto

      also the first theing they want to do is goto a bar after work
  4. fersable
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    hello there.
    i like this mod, it works great to buildings. but maybe you can modify the settlement to be able to scrap the buildings of the barrels and fence of the market, for building purposes. thank you
  5. TheOTHERmaninblack
    TheOTHERmaninblack
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    Boy howdy were those market stalls a pain in the ass to clean up! Still, I've now got all of my vendors in the actual pre-existing vendor stalls, and they actually show up in them.

    I've got no problem with the mod at all. Spring Cleaning works just fine, mostly. The bleachers are a serious pain, but I suspect that has more to do with Beth laziness than anything to do with any mod. LoD issues are a thing, but they're a thing everywhere. Just gotta know what you can get rid of and what you can't.
    All in all, I think this was just what this settlement needed. Thanks
  6. Cocostirc
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    yeahh good idea..

    but not working very good...

    it seems you don´t see the borders anymore...
    spring cleaning doesn´t work on your esp... don´t know why but it´s imposible to clean after installed your esp. So it doesnt makes so much sense to have a bigger settlement that you cannot use as you will. pls check that for this bugs

    Also pls do something with the first house right to the settlement sign when you come in. make it usable or so.

    And nice work..

    cu
    1. Forzane
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      i moved the border that green thing which is just a static object cuz it looked off having the build area on the nobuild side of the line

      i expanded and i dont control the scrap list

      i dont make things usable...i just moved the buildzone limits
  7. concepts2a
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    Can I ask, what you mean by "market"? Are you talking about the one across the road?
    1. Forzane
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      the pictures show the market
    2. concepts2a
      concepts2a
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      Oh, your talking about the Fair Buildings.
  8. HandofBobb
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    Is there a possibility of a slightly less extended area? I like having the fair stalls included, but don't really have use for that giant, unscrappable building that causes major LOD flicker if I disable it...
    1. Forzane
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      i put it up to that building for defense purposes....i put turrets on the front of it and ontop of it
      but maybe i can pull it back a lil as optional
    2. TheCommanderOfThe101st
      TheCommanderOfThe101st
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      i see where you had that planned out. But for me i would put a wall around it all so the only way in is from the pier on the far side and front entrance.

      I even setup a 2 tier wall at the settlement, first wall for keeping enemies from surrounding the settlement and the 2nd wall for coward control and mowing them down with OP Guards and defenses. But i wanted that merchant area so bad to be built into cause i would put a Weapon, Armor, Food/Goods merchant there using the mod that adds black rugs instead of a stand. And using the OCdispenser mod to place static items.
    3. Forzane
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      upload done and i also made another optional that went in front of that big static building and all its deck
  9. onyxrobusto
    onyxrobusto
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    Thanks for this, I was just thinking about this when I was messing around with the GECK, but I am to paranoid to do anything to settlements myself.And why does Bethesda bother placing hollow inaccessible buildings? They didn't do that until they started making fallout games - always seemed kind of lazy to me.
  10. ComradeBly
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    This should have been included with the dlc. Thank you for fixing this.