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UnoWild

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UnoWild

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10 comments

  1. UnoWild
    UnoWild
    • BANNED
    • 23 kudos
    Sticky
    This was just a fun and funny mod but I will come back to it and refine it when I have a chance.

    - removed all older versions
    ___________________________________________________
    Well it looks like someone didn't like my System32 mod, thus reported it it, even though it was useful and is required for my mods.

    Apparently a similar mod already exists:
    http://www.nexusmods.com/fallout4/mods/12396
  2. Do you know of a tutorial that explains how to makes your mod items craftable at the AWKCR? zardaxian's video only shows how to make it standalone.

    Cool mod by the way. :-)
    1. Sure...


      - With AWKCR installed at the top right after the DLC's, in FO4Edit open up the 'Constructible Object.
      - Then scroll to the bottom where you see:
      CNAM Created Object, below that you will see...

      BNAM Workbench Keyword: 03000851
      FNAM Category
      ---- Keyword: 03000841


      - The first number I show is the Keyword needed to change an item to be crafted at the Chem Lab to the Armor Workstation.
      - The second number I show depends on the item.

      If you add what I have you can then scroll to find the correct one by clicking in the box and waiting a second for a drop down menu to appear.



      * and I just noticed that in my latest version this information is blank, I swear like wtf
    2. Thanks! I have only made the textures so the first thing is to make them standalone. Then I'll use your guide. :-)
    3. Does my mod have to be made craftable at the chem station before I can do what you suggested? Because then I would have to do that first. Where in FO4Edit can I do that?
    4. No, just add the keywords for the chem lab, or what I showed you in the space I showed. You can edit any existing mod like that.
      (for personnel use only of course, just had to be said :-) )
    5. Okay, for now I can get it via console commands but I want to be able to craft it. This is all new to me so I'm not entirely sure about the correct way to do it. I don't know how to add it to the chem station, but I'll try to follow your guidelines for AWKCR I guess. Thanks for your time!
    6. Wait, are you saying this mod of mine doesnt show up for crafting?
      I assumed you were asking a general modding question.
      I will download it and check it, I found this to be the issue with another mod I have, it didnt save the settings I made a long time ago, its weird.
      If this is the case I will fix then re-upload right now..


      Its fine, its set to list in the ArmorSmithworkbench but not the example above, the was from my Goggles.
      THis mod is found in the Accessories section.
      http://puu.sh/q8RM2.png
  3. blitzen
    blitzen
    • supporter
    • 37 kudos
    Unless there has been a recent change to FO4, fire damage is actually energy damage, so fire resistance doesn't do anything.
    1. UnoWild
      UnoWild
      • BANNED
      • 23 kudos
      True and there are some mods that fix this. I may leave it or change it. It was a last minute mod I made to show that glasses can be worn with my last mod. Maybe I will learn how to texture it, but for now its for fun. :-)
  4. AEon2001
    AEon2001
    • member
    • 9 kudos
    Reminds me of the glasses the main protagonist, Cate Archer, in "No One Lives Forever" wore... nifty 60ies style.