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Puma361

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  1. Puma361
    Puma361
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    Sticky
    V1.01 - Updated readme and added a bunch of optional files.
    v1.1 - FormIDs fixed/Rebuilt with FO4Edit. Redownload. Thanks MookittyBonnie.
  2. IgorQueiroz
    IgorQueiroz
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    What exactly is the difference between [Never Respawn] and [Never Respawn Cleared]? For example, Forest Grove Marsh is not a dungeon (no loading to get to it) but it can become cleared, how does each mod affects its respawn?
  3. C0RAGEM
    C0RAGEM
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    For those who are thinking about installing this mod. I used it a few years ago and I remember that some random encounter areas stopped working. I think it's an effect of this mod. I came to see if I could find other reports, but I didn't find anything very precise. Just be aware that it's a risk. If someone who uses it can confirm to me that this wasn't caused by this mod I would love to reinstall it. Together with the pile of bodies the game really becomes more interesting. At least until you pass by with a companion and he completely ignores the dozens of corpses scattered around.
  4. alirezapk42
    alirezapk42
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    Is this still working ?
    1. TimFromRussia
      TimFromRussia
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      Nope, I tested it
    2. TimFromRussia
      TimFromRussia
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      I think I found a solution for those who want complete loot and enemy respawn immersion, like me. Activate this mod then you need some console commands in game:

      setgs iHoursToRespawnCell 8760000
      setgs iHoursToRespawnCellCleared 8760000

      It must completely turn off respawning loot and enemies instead of randomly meeting enemies, traders and maybe also loot boxes in the open wolrd space (but Im not sure)  
    3. pokara06
      pokara06
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      I don't know exactly what you've tested, but
      setgs iHoursToRespawnCell 8760000
      setgs iHoursToRespawnCellCleared 8760000

      that's exactly what the optional mod "Never Respawn Cleared" does

      and, yes, this mod is still working
    4. TimFromRussia
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      There is a difference between locations which can be called fully cleared and other unmarked or minor locations (bar in Concord). So if you want to stop respawning all, you need to write additional command
  5. dvck
    dvck
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    Shortly after I downloaded this mod my coffee cup texture changed to some kind of MLP pig pony character. This is by far the weirdest issue I've ever had with a mod. https://imgur.com/a/JDzfhMd
  6. HarrMa
    HarrMa
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    I don't understand how to change the settings, it appears it's installed successfully via NMM. In the game console when I type GetGS iHoursToRespawnCell and iHoursToRespawnCell I get the defaults but when I type iHoursToRespawnCellCleared >> 8760000, iHoursToRespawnCell >> 8760000, or vereyations for both: iHoursToRespawnCellCleared  8760000, iHoursToRespawnCellCleared 8760000 I get script command not found. I have Game of the Year edition v1.10.984 & ALL DLC
  7. OnlyCiri
    OnlyCiri
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    Love this mod, adds some realism to the world. Can I safely reinstall it mid-game?
  8. kingdomheaven
    kingdomheaven
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    the mod works great this adds some realism to this game but the more realism added and the more fantasy removed the better the game play i am using the never respawn
  9. ankelssj
    ankelssj
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    hello my friend can you port it to XBOX? or giving me the authorisation to do it?
  10. phyrexianmodder
    phyrexianmodder
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    This worked quite well, some users migth want to try GCM instead. Both mods struggle with some scripted locations (I think they are scripted at least since changing the cell refresh rate does nothing to prevent item respawn: Thicket Excavations & Bedford Station respawn every time I go away and come back).

    Kudos for the mod sir.
    1. MindfulDroid
      MindfulDroid
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      GCM? nothing shows up in search
    2. savagesouls
      savagesouls
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      "Game Configuration Menu"
  11. deleted80852263
    deleted80852263
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    hi thank you for this mod i allways like these type of mods but i have a question will this work for new lands mods like point lookout or any other land mods :) thanks again for this mod